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Patchs : Hannibal – Rome And Carthage 1.02, Blood Bowl éd. légendaire 2.0.6, Star Ruler 1.0.2.8, Supreme Commander 2 1.24

Publié le 26 novembre 2010 par Cyberstratege

Blood Bowl ĂŠdition lĂŠgendaire

RĂŠsumĂŠ des nouvelles mises Ă  jour.

Hannibal: Rome And Carthage in the Second Punic War 1.02

¡ AI Changes

o AI improved knowledge of capturing border cities to avoid Mountain Attrition.
This occurs at the Normal and Hard level.
o Improved decision-making by the AI for managing sally battles, relief battles, and
defending a city against storm. The changes for this are not too dramatic.
o Improved decision-making by the AI for judging the size of a relief force when
Rome is besieged.
o Makes it easier for the AI to get its 5th Roman leader when things are going badly
for Rome, especially at the “hard� level.
o Makes it easier for the AI to elect better Roman leaders when things are going
badly for Rome, especially at the “hard� level.
o Some minor improvements in the decision-making logic for Roman generals.

¡ Rule changes

o The Romans may recruit two units in Rome even if the Romans don’t control any
of the major cities in Western Italy. They may only do this if Rome is not under
siege, of course.
o The Romans may recruit two units from the recruiting pool in Latium-Campania
even if the Romans don’t control any of the major cities in that province. They
may only do this if Rome is not under siege, of course.
o Roman armies which retreat from a field battle in the province of Etruria may
retreat to the city of Rome, if Rome is not under siege. This is a change from the
printed manual, but fits the position of Rome as a nexus in Western Italy.

¡ Game Fixes and Improvements

o Corrects a crash related to an obscure and apparently rare path-finding bug.
o Corrected the crash reported when the game is run on a Japanese OD.
o Some small play-balance improvements at the Hard level.
o The number of Roman Option Cards currently held is now shown in the first panel
in Rome’s city report dialog.
o Theater permissions improved so that an army may travel from Africa to Spain
when the current theater is “Reinforce Gaul� or “Send Forces Gaul.�
o Fixes a rare crash that can occur when the Gallic Insurrection card is played under
certain conditions.
o Fixes a rare crash that occurs when Roman leaders incorrectly get a duplicate
army created. This bug is very obscure and the precise conditions leading to it are
still being investigated.
o Base value of the leadership bonus in pitched battles set back to 20 percent. The
value for a unit’s Attack Bonus remains at 20 percent. Both are changes from
what is printed in the manual.
o The base for leadership bonuses in camp battles is now set at 10 percent. This
makes the camp battles, in a sense, about halfway between a pitched battle and a
city battle.
o Reduced somewhat Hannibal’s personal influence with the Carthaginian Senate. It
now takes a greater number of victories for his influence to rise much above 10
percent. This only applies to the “Hard� level of play.
o Tweaked the recruiting pool in Zeugitania to be more in line with the printed
manual. The recruiting pool in Zeugitania is now slightly larger at the start of the
game as an adjustment for play balance.
o Increased slightly the terrain advantages for provinces outside of Africa. This
makes it a little easier for leaders to decline pitched battle in those provinces.
o Increased slightly the terrain advantages for defending leaders with a rating of 7,
or 8 and higher when attempting to decline a pitched battle.
o Reduced slightly the chance for pursuing cavalry to score hits. If the defenders do
not have any defending cavalry at all, the pursuing cavalry will still get a combat
bonus of 20 percent.
o Fixes a crash that can occur at the “Hard� level when the AI is choosing a force to
reinforce Rome when that city is under siege.
o Fixed a bug that kept the destruction of agricultural estates in Zeugitania from
having the proper influence on the Carthaginian Senate at the “Hard� level.

En tĂŠlĂŠchargement chez Matrix.

Blood Bowl ĂŠdition lĂŠgendaire 2.0.6

- Correction d’un problème avec Soif de Sang : il y a maintenant un Turnover quand un Vampire utilise Ecrasement ou Lutte sous Soif de Sang.
- Correction d’un problème avec Regard Hypnotique : fonctionne maintenant correctement sur un 6.
- Correction de problèmes de performance.

BLOOD BOWL – EDITION LEGENDAIRE – MISE A JOUR 2.0.0.6 (41 MO) POUR LES VERSIONS DVD/DIGITALE A L’EXCEPTION DE LA VERSION STEAM.
UTILISATEURS STEAM : VEUILLEZ DEMARRER STEAM AFIN DE METTRE A JOUR AUTOMATIQUEMENT LE JEU.

Si vous possÊdez Windows Vista ou Windows 7 et que vous n’arrivez pas à installer la mise à jour :
- Effectuer un clic droit sur l’application bble-update-2-0-0-6.exe et cliquer ExÊcuter en tant qu’administrateur.

Star Ruler 1.0.2.8

[Fixed] Fixed a common crash we introduced in the last patch, sorry.
[Fixed] Script contexts were being prepared on demand. They are now cached, producing dramatic speed ups in our tests (~45 fps becomes ~150 fps).
[Fixed] Fixed a rare crash upon creating/updating a hull.
[Fixed] Sounds no longer play at all with master volume at 0.
[Fixed] Docked ships would cause a system to report the wrong number of ships in the system when the save was loaded. (Fixes white ring/empty system bug in saved games)
[Fixed] Single thread mode caused issues in multiplayer.
[Fixed] Cargo ships could occasionally reach negative cargo, causing weirdness.
[Fixed] Missile rack range now increases with size like other weapons.
[Fixed] Improved performance when large numbers of objects are in the galaxy/attempting to interact with the galaxy.
[Fixed] Fixed various crashes.
[Fixed] At times, saves will become invalid because hull names will become mis-matched. We’re still investigating the cause, but for now you will be informed if a save is invalid. If this happens, you should go back to a previous autosave to hopefully avoid the issue. Further, I’ve added a check that may correct this error for some saves.
[Changed] Commonly created/removed orders are now pooled to improve performance.
[Changed] Planets have been slowed down a bit.
[Changed] Pirates use pillagers less often.
[Changed] Defend orders are more proactive about target picking.
[Added] Added AI personalities. AIs now choose from a few personalities which control many things about their behavior. We will add more in the coming weeks.

Star Ruler 1.0.2.6

[Fixed] Fixed a major bug in single threaded mode that prevented ships from leaving systems.
[Fixed] Object icons were messing up in Medium & Low texture quality.
[Fixed] Fixed some minor issues with the tutorial.
[Changed] Timed game effects are now allocated on a pool. Improves performance in combat.
[Removed] Removed duplicate ship designs from the tutorial mod.

En tĂŠlĂŠchargement dans le forum officiel et bientĂ´t sur Steam.

Supreme Commander 2 1.24

Fixes and Improvements:

Increased lobby timeout to 8 seconds as an experiment, up from 4. This will increase matchmaker leniency, but may result in more shaky connections being permitted into games
Save Game Load fixes. Rare broken save games from v1.23 should load correctly now
Fix for illuminate Quantum Floating units sometimes not leaving wreckage, not firing off their death weapon, and not being able to fire their weapons when built on water
Fix for ACUs not finishing their current project when paused
Fixed UI based economy exploit

Balance:

Adjusted vanilla tuning of Loyalists to match DLC
Adjusted vanilla tuning of Cybran Jump Jet research to match DLC
Adjusted DLC tuning of Illuminate PD to match vanilla

AI:

Fix for AI platoons being too timid
Increased AI Prioritizing of enemy ACUs
Fix for the AI researching items twice after loading a saved game or starting a game with all research unlocked
Neural Net platoon fixes to salvo calculations. Should result in more persistent attacks
AI will attack a non-targeted enemies area if they can’t attack anything else

En tĂŠlĂŠchargement automatique dans le jeu.

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