Magazine High tech

Patch 1.181 pour Sins of a Solar Empire et 1.041 pour Entrenchment

Publié le 10 octobre 2009 par Cyberstratege

Sins of a Solar Empire

Stardock vient de sortir une nouvelle mise à jour pour Sins of a Solar Empire et son extension Entrenchment. Ces petits patchs corrigent quelques bugs et facilitent la vie des moddeurs (cf. changelog ci-après). Les fichiers se récupèrent directement sur Impulse.

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Sins of a Solar Empire Patch 1.181

Changes include:

+ Fix for Akkan’s colonize potentially creating neutral resource extractors.
+ Fix for Adept Drone Anima not behaving correctly in original Sins.
+ Fix for NanoHullRepair sound effect.
+ Included dll’s to make sure ConvertData runs correctly for modders.
+ Included Developer builds for modders.

Sins of a Solar Empire: Entrenchment Patch 1.041

Changes include:

+ Fix for Akkan’s colonize potentially creating neutral resource extractors.
+ Fix for Adept Drone Anima not behaving correctly in original Sins.
+ Fix for NanoHullRepair sound effect.
+ Jam Weapons will now only be autocast when a threshold number of enemy strike craft are in range.
+ Improved AI and autocast usage for Flak Burst, TelekineticPush, MassDisorientation and PhaseOutFighters.
+ New AIUseTime for modding: OnlyWhenManyTargetsInRange.
+ Fixed bug with mines not targetting or detonating if their owner player didn’t have vision at their planet.
+ Included dll’s to make sure ConvertData runs correctly for modders.
+ Included Developer builds for modders.


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