Magazine High tech

Patchs : Distant Worlds 1.049, Supreme Ruler 2020 Gold 6.7.63, Alpha Centauri unofficial 1.0, StarCraft II beta 13

Publié le 22 mai 2010 par Cyberstratege

Sid Meier Alpha Centauri

Résumé des dernières mises à jour disponibles. Correction de bugs et rééquilibrages pour Distant Worlds, divers changements et optimisations pour Supreme Ruler 2020, amélioration de la stabilité en guise de revival pour Sid Meier Alpha Centauri / Alien Crossfire, et partage de carte ainsi que compatibilité Facebook pour la bêta de Starcraft 2 Wings of Liberty.

Distant Worlds 1.049

Bug Fixes:
1. Fixed additional reported crashes and freezes
2. Fixed a bug that sometimes occurred in retrofitting (was not completing)
3. Fixed a bug where ships sometimes could not be destroyed
4. Fixed resupply ships not mining fuel
5. Fixed a bug where crash research would sometimes not produce a breakthrough
6. Fixed a bug where armed civilian ships were attacking space creatures
7. Fixed a bug where planets, moons or asteroids were sometimes not being
explored
8. Fixed a bug where stars and planets in a system were sometimes not displaying,
even when the system had been explored
9. Fixed display of long range scanners in galaxy/sector view so that they always
appear in the correct location
10. Fixed a crash when attempt to retrofit ships from the Ships and Bases screen that
do not have a non-obsolete design for their sub-role
11. Fixed a crash that occurred when an empire is wiped out and has a mutual defense
pact with another empire
12. Fixed a bug when crash research continues after discovering all tech in an area
13. Fixed a bug that could cause fleets with a retrofit order to get stuck in the retrofit
process
14. Added additional checks to ensure retrofitting of ships and bases always
completes
15. Fixed a problem where defeated empires were sometimes still briefly appearing in
the Diplomacy screen
16. Fixed RepairBots so that they properly fix damage

Game Balance Changes:
1. Capped maximum total corruption at a colony to 75%, including a 50% cap on
Empire-level corruption (the rest comes from local and distance factors).
2. Slightly lowered the benefits of advanced medical and recreation tech so that less
dramatic bonuses at colonies, and thus slightly lower tax rates
Automation and AI Improvements:
1. Improved AI ship and base purchasing and suggestions – as a result empire
cashflow should now be more stable and less likely to go into the red when using
automation or suggestions for build decisions.
2. Troop purchasing AI improved – will not purchase single troops at colonies when
no pressing need for them
3. Better checking for troop maintenance costs, further lessening chance of economy
going into the red
4. Intelligence agent recruitment AI improved – will only recruit agents when have
met other empires, also recruit less agents
5. Intelligence agent utilization improved. Agents now always have missions, either
counterintelligence or espionage/sabotage
6. Improved AI decisions around scrapping ships and bases in both the private and
state economies – when economy under pressure then AI may scrap some private
items
7. The AI no longer auto-retires ships for the player, even when ship construction is
fully automated

Other Improvements:
1. Added extra filters in Ships and Bases screen (research stations, defensive bases,
monitoring stations)
2. Made screen resolution check a warning (instead of enforced) – can still proceed
to play at a lower resolution if you wish, which should allow Distant Worlds to
work on most Netbooks

En téléchargement depuis cette page chez Matrix.

Supreme Ruler 2020 Gold 6.7.63

Important things to note about Update 7:

This is not your ‘typical’ type of update. We’ve made some changes that unbalance some other features, and we’ve tossed in a few things in the ‘experimental’ department. Because of this, Update 7 will not be an « automatic » update that happens during installation or the ‘Check for Updates’ process. Instead, you will have to manually download it from a download link.

There’s also some areas that have not been as fully tested. For instance, Multiplayer has received only limited testing for this update and may be subject to « regression » bugs. If any serious bugs are identified then we will attempt to fix them and post a new version of the update.

Finally, the update is available for Supreme Ruler: Global Crisis and Supreme Ruler: Gold.

Significant Changes:
- Added ‘LOAD UNIT’ command, transport will load any units in its zoc
- Air units in overstacked airstrip will look for alternate airstrips
- Non-Tradable Techs are now enforced (ie units with non-tradable prereqs)
- Added ‘Diplomatic Alignment’ effects when treaties signed/cancelled
- Add ability to turn Third Party Diplomatic Alignment effects on/off
- Surrounded cities are now blockaded and lose their supply level
- Equipment List: Infantry Units re-balanced (less engineer-rush etc)
- Equipment List: Garrison movement rate set to 0
- Adjusted AI Response code; New AI capabilities and responses added
- Added “Move at Common Speed” order modifier (hotkey “Ctrl” when issuing orders)

Other Changes/Fixes:
- When a center upgrade destroyed, all nodes are now also destroyed
- When base in enemy ZOC it goes « lockdown », no auto unit landing/reserve
- Upon Surrender units remain in Reserve (Garrisons too); constr queue kept
- Units should now land properly at a just-surrendered airfield
- ‘OnePerHex’ now enforced for airport/seapier/barracks
- Fixed Save-game file size issue (files now much smaller)
- Optimized memory use of save-file compressor
- Improved performance of Pathfinding code by 35%, reduced memory usage
- Improved map performance by moving unit texture loads to background thread
- Changed order-id sequence code to resolve possible multiplayer/mt sync prob
- Fixed bug where scrapping river city node also scraps roads in hex
- Idle (circling) air units now respond to Unit Requests & Hotspots
- Fixed (hopefully) final issues with pathing lines not showing for off-map dest
- Extra Garrisons on a fully-garrisoned hex are now disbanded
- Air units will better disburse to available carriers
- Resolved MP lobby sync issue when switching between saved and scenario lists
- Diplo trades use removehex/newlocation properly; mp sync & ‘ghost dmg’ bugs
- Fixed in-flight missiles not getting saved properly
- Units that are marked as Favorites will show even if obsolete or replaced
- Fixes to LOADUP order to not leave some potential units unloaded
- Corrected a targetting/visibility bug where long range fire opps were missed
- Corrected a case where unit opportunity fire set not used in missile firing
- Indirect damage of multiple units in hex no longer drops below 50% in stacks
- Full Equipment name is now shown for units
- Removed ‘Missile Storage Limit Exceeded’ maintenance cost penalty
- Add Language Selector to Game Options (requires restart)
- AI Regions will accept treaties and alliances less easily
- Fixed issue with ‘bordering’ not always properly set

Notes:
- Equipment list changes (such as Garrisons not moving, and the re-adjusted unit strengths/build times, and other fixes) only apply to new games (new Campaigns and most new Scenarios). They will NOT be reflected in any saved games you load. They are also not reflected in « set piece » scenarios such as German Advance and Kashmir.

- The new « Third Party Relations » diplomacy feature is by default « ON » for new games, but « OFF » for saved games. For New games the setting is in the Scenario settings pages, and for all games it can be changed on the CTRL-SHIFT-S Game-Settings popup.

En téléchargement depuis le forum officiel.

Alpha Centauri unofficial 1.0

This is a comprehensive set of fixes to bugs, crashes, and exploits found in Sid Meier’s Alpha Centauri (SMAC) and Alien Crossfire (SMAX). The primary goal of this project is to try and fix all the bugs left after the official patches. Also, a secondary objective is to expand the games features without modifying the existing mechanics to give modders more freedom.

Engine Fixes

1. [CRASH][SMAX] If you open up Design Workshop as Caretakers/Usurpers and switching back and forth between colony pod and other « equipment » you can cause text in « special ability » to become overwritten and crash once you exit Design Workshop. Patch increases memory allocation used to manipulate the caviar animation files (cvr) and may fix other buffer related problems other than the one noted. (credit to WBird784 for original patch)
2. [CRASH] It is possible usually on larger maps that scrambling air interceptors would cause the game to crash. Even when the game didn’t crash incorrect altitude values were being used in checks. Both of these have been fixed.
3. [CRASH] When moving units near or at the poles, it is possible for y coord to exceed the map bounds and crash the game. Patch adds handling to prevent y coord from going over min/max.
4. [CRASH/MISC] Removed and optimized out a number of CPU checks which serve no purpose unless you’re using a 15 year old computer. In some cases, these checks actually prevent the game from starting on newer CPU’s causing them to exit out or crash. Because of these changes, you now shouldn’t need to set ForceOldVoxelAlgorithm to 1. It is recommend that if you’ve already set it to 1 to either change it back to 0 or delete the entry entirely causing the game to automatically reset it to 0 on launch. Doing so may improve performance since setting ForceOldVoxelAlgorithm to 0 enables SMAC/SMAX to use your CPU’s MMX capabilities for voxel algorithm.
5. [BUG][SMAX] Transport unit’s special ability « Repair Bay » is rendered useless due to an incorrect check that would only give the healing bonus to ground transports. Now, it will give bonus to all ground units except ground transports.
6. [BUG][SMAX] Enhanced probes (Algorithmic Enhancement) are now able to mind control bases/units normally immune due to high SE morale as stated in SMAX manual. For units it’s purely the morale SE value so >=3 acts as if it were 2 (cost doubled). For bases, the value is calculated from morale SE and any base facility modifiers (Covert Ops: +2, Genejack: -1). If final value is >=3, it acts as if it were 2.
7. [BUG][SMAX] While loading the ambient sound file for game, there is a mistake in faction id check for Believers causing it to use SMAX default of « aset1.amb ». Patch fixes check so Believers will now use their correct ambient sound file « bset1.amb ».
8. [BUG][SMAX] Enhanced probes don’t receive a penalty to survival probability when target faction has built Hunter-Seeker Algorithm. Instead, the success probability is erroneously given the penalty for a second time after it has already been displayed in UI. This could cause diminished success rate when it should have been higher. Patch corrects check so survival rather than success probability is modified.
9. [BUG][SMAX] Sealurk units now do not get a penalty when moving onto Sea Fungus like Isle of Deep.
10. [BUG] If a faction’s cumulative PROBE value is greater than 3 (SE morale, covert ops center) it is possible to « mind control » their bases when they should be immune. If the University uses SE Knowledge putting PROBE value down to -4, it would act as if it were 0 erroneously increasing « mind control » costs. After patch, PROBE values greater than 3 will always be immune to regular probes and values less than -2 will be treated as if they were -2.
11. [BUG] Fixed a check that was ending the turn for certain air units (choppers/missiles/grav) when entering a base which had no adjacent enemy units. There is still a check which will end the unit’s turn if when entering a base it has less then one turn remaining unless an enemy is adjacent to base.
12. [BUG] Using « Go to home base » (shift-g) command sends the unit to closest base rather than it’s actual home. Patch retrieves unit’s home base and sets a « go to » waypoint similar to how a unit is recalled from within base UI. If a home base cannot be found (independent) the unit will go to the nearest base.
13. [BUG/EXPLOIT] Setting more than one patrol waypoint with spacebar causes the values to be stored incorrectly. If only two waypoints are set then it is just a display issue showing an incorrect amount of waypoints when clicking on unit. If three waypoints are set, it causes the unit’s morale to be set as one of coordinates usually boosting it to demon boil / elite status. Also, with three waypoints the final waypoint gets set to some far off random location usually (0,0) breaking three point patrol completely.
14. [EXPLOIT] Using the right click menu to airdrop calls the « move to » code directly and bypasses all the checks such as if unit is in airbase/base or has already moved. Since the airdrop hotkey « i » correctly checks these restrictions, the patch makes the right click menu use the hotkey checks before directly moving the unit.
15. [EXPLOIT] Inside base UI, after opening up the production queue window it is possible to then open the hurry command window, switch between bases and complete projects for less then their actual value. Patch fixes a clean up issue with queue panel preventing certain parts of UI from becoming clickable when they shouldn’t.
16. [EXPLOIT] When clicking on an unexplored tile, the map recenters on that square. However, if the tile contains a base the map doesn’t recenter. Patch fixes it so when an unexplored tile with a base is clicked, the game will recenter like the rest of the tiles.
17. [EXPLOIT] It is possible to change another faction’s workers via Base Ops (F4) if you have that faction infiltrated. Patch fixes it so clicking citizens of another faction in Base Ops has no effect similar to garrisoned units.
18. [EXPLOIT] It is possible to give airdrop or artillery ability to an unit who didn’t have it. This is done by using hotkey (I or F) on an unit that has the ability then switching units in bottom center window. The mouse cursor would still have airdrop/artillery up and it is then possible to use it with the new unit bypassing all the checks if unit can use ability. Patch resets the cursor when clicking unit selection window.
19. [MOD] Squares with both a borehole and nutrient bonus don’t receive the nutrient bonus. If the « Borehole Square » nutrient value defined in #RESOURCEINFO (alphax.txt) is set to non-zero, a square with borehole will erroneously act as if it has a nutrient bonus. The patch fixes a check whether or not to give a borehole square a nutrient bonus from checking if borehole nutrient value is non-zero to checking if nutrient bonus is actually present in square.
20. [MOD] Fixed an unit check to use the « Max artillery range » value defined in #Rules (alphax.txt) rather than a hardcoded value of 2. This fix is geared toward modders so players who use an unmodified version of alphax.txt will see no change.
21. [MOD] Increasing maximum number of all units on a map from 2048 to over 2 billion (2147483647). Also, increasing value when native life stops spawning due to number of units on map from 1792 to 2147483391 (same difference of 256 between orginal values).
22. [UI] Removed a check that would while displaying probe success/survival probabilities drop one if they’re both the same. For example, (50%, 50%) would just be (50%). This change makes interface a little less confusing.

Non-Engine Fixes

1. [BUG] Needlejet « DATA » edit window via scenario editor doesn’t render properly making stats uneditable. Fixed by adding « #itemlist » to « #EDITVEH2A » inside scripts.txt/xscripts.txt.

En téléchargement depuis le forum de Civ Gaming.

StarCraft II beta patch 13-0.15.0.15449

(launching soon) introduces the long-awaited map sharing feature, 3v3 and 4v4 matches, Facebook support, and the ability to utilise UDP for improved network performance:

Général

* La publication de cartes est maintenant activée : à l’aide de l’éditeur de cartes, vous pouvez partager vos cartes personnalisées avec la communauté Battle.net.
* La fonctionnalité Facebook a été intégrée : vous disposez d’un moyen rapide d’agrandir votre réseau social en voyant qui parmi vos amis Facebook existants a aussi un compte Battle.net.
* Les formats de partie 3c3 et 4c4 sont maintenant activés. De nombreux changements ont été apportés au système des Ligues & classements :
o Suppression de la ligue Cuivre et ajout de la ligue Diamant au-dessus de la ligue Platine.
o La cote des joueurs débute à 0 au lieu de 1000.
o Le favori n’est plus indiqué sur l’écran de chargement
o lors des matchs de placement ou de ligue d’entraînement.
o Mise à jour du fonctionnement du système d’association.
* Activation du protocole UDP pour contribuer à l’amélioration des performances du jeu.
* Nombreuses améliorations concernant les performances et la stabilité.

Protoss

* Sentinelle
o Les Champs de force peuvent à présent être détruits par les unités terrestres de type lourd qui marchent dessus.
* Disloqueur
o Portée diminuée de 7 à 6.
* Porte de transfert
o La priorité du sous-groupe lors d’une sélection passe de 2 à 3, afin que les Portes de transfert soient prioritaires lorsque les Portails sont également sélectionnés.

Terrans

* Marine
o Le coût de recherche de la capacité Stimulant a été réduit et passe de 150/150 à 100/100.
o Le coût de recherche de la capacité Bouclier de combat a été réduit et passe de 150/150 à 100/100.

Zergs

* Infestateur
o Le sort Terran contaminé a été supprimé.
+ Ajout du sort Frénésie :
+ Coûte 25 points d’énergie.
+ Cible une seule unité de type biologique, augmentant de 25% les dégâts qu’elle inflige et la rendant insensible aux effets de ralentissement, étourdissement et contrôle mental pendant 30 secondes.
* Vigilant
o Ajout du sort Infecter :
+ Coûte 75 points d’énergie.
+ Cible un bâtiment ennemi, l’empêchant de former des unités et de rechercher des améliorations pendant 30 secondes.
o Ajout du sort Terran contaminé :
+ Coûte 125 points d’énergie.
+ Les Terrans contaminés ont les mêmes caractéristiques que ceux créés auparavant par l’Infestateur et sont placés directement sous le Vigilant lors de leur création.
* Ultralisk
o Les points de vie ont été diminués et passent de 600 à 450.
o Dégâts de base modifiés de 25 à 15 (+25 blindé).
o Les dégâts contre les bâtiments sont augmentés et passent de 60 à 75.

Interface de Battle.net

* Révision des pages récapitulatives des profils et des ligues et classements des joueurs.
* Ajout d’un système d’aide avec les arbres technologiques et d’autres conseils et astuces.
* Suppression de l’identifiant lors du processus de nommage du personnage et ajout de la possibilité de proposer des amis à inviter dans votre groupe ou salon.
* Mise à jour de l’interface utilisateur de Battle.net user pour que l’usage de menus gigognes soit systématique.
* Ajout de la possibilité de bloquer et de rendre muets des joueurs en jeu.

Disponible pour ceux ayant accès à la bêta du jeu.


Retour à La Une de Logo Paperblog

A propos de l’auteur


Cyberstratege 158 partages Voir son profil
Voir son blog

l'auteur n'a pas encore renseigné son compte l'auteur n'a pas encore renseigné son compte