Magazine High tech

Patchs : Making History 2 1.0.16, Conquest of the Americas 1.03, Storm over the Pacific 1.03, Field of Glory 1.3.3, EU Rome Vae Victis 2.32c, Guadalcanal 1.05

Publié le 16 août 2010 par Cyberstratege

Europa Universalis Rome

Résumé des nouvelles mises à jour.

Making History 2: The War of the World patch 1.0.16

* New Features
Air units now gain experience for combat
Add revenue categories for Canned Goods and Fish Products to Finance panels

* Bug Fixes
Fixed bug that stopped liberation from working when you were still at war with the previous owner
Newly liberated nations will pick their historic capital when possible
Fixed bug that could cause a crash when wars merge
Cleanup all treaties when nations are destroyed (fixes save error)
Fixed bug that allowed bombing units to bomb a region even though they should have been killed by AA
Fixed bug that sometimes blocked dismantling of city buildings and region improvements
Fixed bug that sometimes sent decision point for dismantling resource producers to the wrong nation (fixes save error)
Fixed bug that would sometimes cause the game to stall when annexing a puppet

* UI
Added new notifications
AA damage/destruction
Aerial combat damage/destruction
Coastal Defense damage/destruction
New Dismiss All button for notification paper
Added jump target button for top of notification newspaper
Used new utility values to build bars in summary panel combat bubbles
Switched flags in combat bubbles to be attacker/defender instead of you/other nation
Fixed display of Angolan flags
Region worker and digger will be idle if the project is stalled for lack of resources
Added sorting to Trade Deals panel
Added more notification background images
Exposed infrastructure hit percentage in encyclopedia unit pages
Updated model for trade interdiction

* AI
Improved choosing of factories to build
Fixed bug that could cause the game to stall when land invasions merged

* Content
Added missing airbases
Made AA and Coastal Defenses much more effective (they weren’t very effective at all)
Tuned build times of region improvements

* Launcher
Fixed Next buttons in multiplayer
Fixed autosave for multiplayer
Added a confirm dialog box to deleting saved games

Téléchargement automatique dans le jeu.

Commander: Conquest of the Americas Patch 1.03

Features:

- Ship highlighting in tactical level
- AI will now build fleets with 1-3 squadrons
- A message is received when colony has a need
- Resource window can now be accessed by clicking the 3D resources and from Colony-founding view
- Morale information now shown in port name tags on strategic level

Balancing:

- Overall autoresolve balancing
- Overall ship balancing (schooner, xebec, brig, carrack, cutter)
- AI has now the possibility to select upgrades to ships
- More damage inflicted when fleeing from autoresolve
- Destroyed fort affects ships’ morale less
- Need amounts are decreased
- Smaller visibility range for squadrons
- Increased warehouse capacity (all levels)
- Reduced birth rate
- Reduced damage to crew from grape shots
- Ship upgrade prices are now relative to the ship price
- DLC 1: Colonial Navy overall balancing

Fixes:

- Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low
- Problem with water showing black with some older graphics card drivers fixed
- AI nations will not make war offers to player anymore, if it is in war with him
- strategic camera scroll tweaked
- Impossible to select « heavier cannons » upgrade if the ship has no cannons
- Soldiers don’t shoot from sinking ships anymore
- When Port attack is clicked from squadron interface, it’ll show red crosshair on enemy ports, when mouse hovers over them
- No « cannon accuracy » upgrade for ships with no cannons
- Tooltips for upgrades in Shipyard now show full upgrade description
- Graphics and tooltips for shipyard build button improved
- « Build more warships » -mission fixed
- Fixed tax-slider (smoother)
- Now to move trade items from warehouse to squadron also when balance is under 0
- Fleets cannot resupply at colonyspots anymore
- AI doesn’t add more colonists than there is space left
- It’s not possible for forts to flee the battle anymore
- Problem with squadrons of a larger fleet disappearing when entering a port fixed
- CTD-fix: AI squadron-merge caused a crash on savegame
- CTD-fix: clicking « sell all » in the colony trade view caused a crash sometimes
- CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash
- screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt)
- possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt)
- Strategic camera problem with low fps fixed
- GUI shows amount of cannons correctly now
- AI will now repair their fleets at port in month change
- Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen.
- Player can’t see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies.
- New commander created for captured AI squadrons
- Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles.
- Tooltips for specialist fixed (squadron info window)
- DLC ships used to display wrong icons in shipyard
- Building prices now correct in every difficulty level
- Building prices sometimes didn’t fit the designated area
- pressing tab (changing colony) did not hide selected fleet bouys
- rare CTD caused by native raid fixed
- « Buy soldiers » button disabled ( grey ) when no more room for soldiers
- tactical level tip-text removed since we now have a tutorial box on the top right corner
- « Barcelona » is changed to « Sevilla »

Storm over the Pacific Patch 1.03

# Fixes

* Air Strike description corrected
* Corrected starting date for Saipan scenario
* Corrected wrong price of units over first level
* Improved screen behavior after zooming or panning the map
* Zooming in and out does not causing map to jump/shake
* Corrected CTD when loading a scenario with country without a flag
* Corrected supply source display when unit was taking supply from Mulberry if it was cut off from city after Mulberry has been created
* Corrected beachhead display
* Partisans will appear only if they are land connected

# AI

* Partisans in China now more dependable on Japan garrisoning
* Australian AI should coordinate strategic planning better in case of Japan invasion in Pacific Campaign
* AI will spend PP for technologies more rational
* AI focus more on repairing Naval units

# Map

* Possibility to land on Maloelap added in Pacific Campaign
* Ishikawa (23|38), Ginowan (20|47) Ginoza (35|35) and Onna (28|33) added to Okinawa scenario
* Normanton (146|143) and Daly Waters (129|141) added in Pacific Campaign
* Hiroshia port size increased to 8 in Pacific Campaign

# OOB

* Vichy units in Indochina seceded to French Indochina

# Gameplay

* Changed convoys data in Pacific Campaign
* Communists China will become more important player in fight for dominance in China in Pacific Campaign
* Communists China can be recreated after it’s fall in Pacific Campaign
* Shore bombardment now depends on the range only
* Landing Crafts and Troop Transporters now can not move after embarking, must wait for next turn

# Events

* First Marine Division event add

# UI

* F5 key now turns on/off units names
* Fleets can be sorted now
* Commanders can be sorted
* Few changes in hotkey assignment

# Features

* New event method added Country.ChangeOwnershipOfAllAirUnits (countryID, CountryID)
* Availability to bind numeric keys to different locations on the map
* Added new report of naval groups lost
* Possibility to add alternative land unit’s imgaes for scenarios
* Possibility to add images for customized land units (by naming the file with the name of unit)
* Possibility to sort columns in Units managers

En téléchargement sur cette page chez Matrix.

Field of Glory Patch 1.3.3

You can get patch 1.2.8, which is a prerequisite of this patch, at our game page ( to get v1.2.8 go to www.slitherine.com/downloads/item59 ).

Changes:
1. Fix: Issue loading older Bosphoron lists.
2. Change: Replaced two Bosphoron lists.
3. Add: One new Seleucid list.
4. Add: Option to delete old saved lists that can not be loaded.
5. Add: Add ‘Cannot load selected army’ message to the DAG is an incompatible list is selected.
6. Fix:: All reported DAG army list errors.

Téléchargement automatique dans le jeu.

Europa Universalis: Rome – Vae Victis Patch 2.32c

Note: This patch is good for both Europa Universalis: Rome – Vae Victis and Europa Universalis: Rome Gold

*********************************************
* Changes for the 2.32c patch of Vae Victis *
*********************************************

- AI Army agents are now properly ended and deleted, not just flagged inactive
- AI Army: Fixed a bug with armies with inland bases not returning from overseas
- AI Army: Fixed a transportation deadlock issue
- AI Invasion: Some stubborn invasion fixes
- Fixed a problem with units getting stuck in neutral territory after a war
- Unemployed characters in monarchies are now much less likely to want to become rulers
- Added an ambition to become Censor for republican characters
- Fixed a glitch with moving the trade route creation window and the diplomatic action selection window
- Ptolemy I Soter is now properly dead at game start
- Fixed a missing string glitch in alerts for disloyal governors and generals
- Commanding mercenary regiments no longers gives a loyalty bonus
- Mercenaries are now twice as expensive to maintain, but reinforce at a slow pace (exported to defines as _MDEF_MERCENARY_REINFORCE_MULT_)
- Removed some citation marks from the bookmark descriptions
- Removed the extra colon for morale in the regiment tooltips
- The alert for no active omen no longer mentions the populist faction in non-republics
- Fixed some problems with the ESC key
- The ransom prisoner action now works again
- Fixed a crash in the ledger
- Corrected the Credits text location

*********************************************
* Changes for the 2.32b patch of Vae Victis *
*********************************************

- Updated to fix some issues with the latest Clausewitz and interface objects
- Speeded up load times a lot
- Number of defender ship in Naval Combat shown correctly in the outliner
- Bars should now correctly be shown over the portraits of imprisoned characters in the character views
- Army AI: Added back an unintentionally deactivated check for army cooperation

*********************************************
* Changes for the 2.32 patch of Vae Victis *
*********************************************

- Added more historical background characters
- Made Tylis bigger and a real threat in 474, to simulate the Gallic Invasion of the Balkans.
- Army AI: More prio on hunting down big enemy armies
- Fixed some issues with tributaries/sovereigns and allies never declaring war on each other
- Optimized leader choice when merging units (prevents lots of « became general » type history entries for AI characters).
- Fixed the character history scroll bug
- Fixed some issues with Agnatic Succession and nephews
- Agnatic Seniority Succession Law now works as intended (most senior male in the agnatic family tree.)
- Halved character maintenance costs for loyal troops
- The honorary titles in a monarchy no longer give negative prominence. Instead, they very slighly increase loyalty each month.
- Diplo AI: Will now call in allies like it should
- Republican Faction opinions are now correct for revocation of military and trade access
- Fixed an issue with female ruler titles not defaulting to the male title correctly
- Fixed some oddities with rebels having the same morale modifiers as their spawning country
- Pirates now also fight as if they had a martial 7 admiral
- Plugged a stability exploit with the piracy laws
- Went through character ambitions to add more abort conditions
- Changed special hardcoded female job rules for CAT and SIL to be defined in countries as « gender_equality »
- Added event trigger ‘gender_equality’
- Fixed a bug with captured rulers being succeeded twice
- Tightened up the trigger for the event « Affairs of State » and made it a bit rarer
- Added more checks on royal bastard birth
- When Barbarians take over a country, any provinces they occupy at the time will now change culture
- All imprisoned characters should now be released whan a country is annexed (though some may end up imprisoned again by the annexer)
- Agnatic Seniority Succession Law is now possible to pass if the ruler has at least one brother but no sons

*********************************************
* Changes for the 2.31c patch of Vae Victis *
*********************************************

- Character objectives are now properly updated in the character view
- Effects of new traits and titles are now properly added to the numbers in the character view
- Halved the combat dice roll effect of leaders
- Rebel armies now fight like they had a leader with martial skill 7.
- Rebel, Pirate and Barbarian forces now use your own modifiers when you fight them
- Army AI: Will now make sure armies do not stand around and suffer attrition while at peace (this caused countries to « consolidate » forever due to lack of manpower, and never declaring any wars.)
- Diplo AI: Much more stubborn and less likely to accept a white peace
- Diplo AI: Fixed a problem where there would be no peace despite complete overrun
- Rebellious generals in republics will always want to institute dictatorship
- Added event 564 – ‘A Bastard no More! »
- Fixed a problem with the leader choice for defensive alliances
- Fixed an exit crash
- Diplo AI: Tweaked acceptance and breaking of alliances

*********************************************
* Changes for the 2.31b patch of Vae Victis *
*********************************************

- Fixed a problem where the dynasty info button in the government screen would not work after assigning a new character to office
- Added tooltips explaining the reasons why you cannot call an ally
- Diplo AI: reduced peace offer spam
- Event ‘Affairs of State’ should no longer fire for female rulers
- The Clausewitz TAB-chat crash bug should now be fixed
- More powerful countries should now be more likely to take over leadership in a defensive war
- Imported more advanced on_action system from HttT
- Scripts: ‘on_country_broken’ will now always have a result
- Fixed an issue where characters were not always properly imprisoned
- Successors are now recalculated immediately when a character is imprisoned
- Successors are now recalculated immediately after a character’s reputation has been smeared
- Should no longer be possible to receive exorbitant tributes
- Occupied provinces are no longer counted for trade route effects on Faction attraction
- Improved handling of foreign occupation of provinces at the end of a civil war (no more gamey auto-conquests)
- Fixed a bug with too many provinces taken in the creation of Barbarian client states
- Offer and Demand Tribute: Fixed a bug which would cause the new suzerain’s tributaries and alliances to be cancelled
- The Slave uprising event (4903) can no longer result in the death of the governor
- The Mission ‘take_control_of_macedonia’ for Rome gives a correct -10 popularity to ruler when failed
- CAT and SIL women can now be consuls and party leaders as well, and will be more likely to marry
- The Child Sacrifice invention now correctly decreases stability costs
- Event 4002 (Province Cultural Absorbtion) is now more likely to happen in uncivilized provinces

*********************************************
* Changes for the 2.31 patch of Vae Victis *
*********************************************

- Fixed two serious multiplayer issues
- Armies now have access to civil war faction provinces under rebel or barbarian control
- Faster character selection and character view windows
- Capped and reduced military maintenance effect on populist popularity
- Civil wars no longer affect trade routes
- Fixed some problems with civil war faction fleets being disbanded
- The ‘seduce_cost’ and ‘siege_speed’ modifiers now have the correct colors
- Fixed events 1069 and 1071 to check if a character is imprisoned
- Temporary province modifiers can now have infinite duration (-1)
- Previous alliances are now broken when countries become tributaries
- No longer possible to appoint governors through the ledger if it’s still too early
- Fixed a problem with some character families not being added correctly at game start
- Fixed a slight bug in event 1061
- Pirates now merge ships into fleets
- Exiled characters are now very likely to end up with the other side if there is a civil war
- Imprisoned generals no longer switch allegiance to the winner
- Added events 5500 and 5501, barbarians asking for ransom for captured leaders
- Added « on action » on_return_of_the_king, which fires when an old king returns from foreign captivity
- Added event 5502, « Return of the King »
- Fixed an issue with the naming of victorious civil war rebels
- Pirates should now spawn whole fleet units at once
- Fixed a bug with disabled dynastic buttons for newly appointed ministers
- Annexed regional countries get all core provinces cleared
- Fixed a bug with country names not being updated on a tag change
- Women are allowed to hold offices among the Siluri and Catavellauni
- Peace AI: Tweaked to be better at aiming for annexation
- Fixed a missing string in event 5207

*******************************************
* Changes for the 2.3 patch of Vae Victis *
*******************************************

- Finally fixed the infamous noculture bug that would occur when starting a new game after resigning
- Cohort/ship loyalty now correctly reloaded from saved games
- Cohort/ship loyalty no longer cleared on unit reorganization
- Ruler starting portraits no longer always the same
- Increased starting Carthaginian navy size in bookmarks prior to 202BC
- Increased civilization in the Carthaginian Iberian provinces
- Speed optimizations
- Senate will no longer ask that you appoint prisoners and foreign envoys to command
- Decreased the effects of looted provinces on populism
- Armies should not be able to loot a province until no enemy armies remain standing still in it
- Added icons for « foreign_rebels » and « desecrated » static modifiers
- Strike Army AI: Fixed a crash bug that could occur when colonies were destroyed
- Tweaked Roman alliances with Cleopatra
- Fixed an error in Ager Bruttius’ history
- No longer possible to give titles to dead characters, or attempt to assassinate them
- No longer possible to grant titles to foreign envoys
- Fixed missing text bug for ‘manpower_percentage’ trigger
- New characters will be created as previous rulers for all republics at game start if necessary
- No longer possible to have a negative stability cost (gain money for sacrificing.)
- Event 7401 can no longer fire for envoys
- Added an ambition to become a minister for eligible characters in monarchies
- Toned down the likelihood of the « Become Ruler » ambition in monarchies
- Monarchs no longer retain minor granted titles on assuming the throne
- Generals and admirals no longer lose or gain loyalty and family prestige when assigned or dismised, or when units are reorganized
- Generals and admirals gain some monthly loyalty for each cohort or ship they command that is _not_ personally loyal to them
- No longer possible to disband units with personal loyalties
- Added modifier ‘monthly_character_fam_prestige’
- Fixed some problems with date checking triggers
- Fixed a bug with colonizable provinces being shown in the Decision alert
- Support for true dynamic naming of countries (also fixes barbarian « name jumping » bug)
- ‘name’ and ‘adjective’ can be used in country history scripts
- ‘country_name’ and ‘country_adjective’ event effects added.
- Annexation of two province states allowed
- Rebels can now declare independence
- Fixed a bug in the ‘family’ effect
- Fixed a bug with the South Levantine barbarian name tags
- Winning wars gives ruler popularity, losing costs popularity
- Rulers lose popularity from being at war rather than from war exhaustion
- Added static modifier ‘civil_war’
- Fixed a bug preventing the ‘on_civil_war_won’ On Action from firing.
- Winning a civil war now gives a big loyalty boost to all characters
- Fixed a bug sometimes preventing former generals and admirals from receiving the title correctly
- Rebel units are now tougher
- The Trade map mode will now update the goods icon if the goods type changes during the game
- Revised childhood events

Téléchargement automatique par le biais du jeu (sinon cf. forum officiel).

Naval Campaigns Guadalcanal 1.05

- Change so that zoom changes using the mouse wheel maintain cursor
position.
- Added Sea State to lower right-hand corner of Jump Chart.
- Added Collision feature.
- Added number of seconds remaining in ship picture when waiting for
air operations to complete.
- Added hot key « R » for aircraft Return to Base.
- (Editor) Added ability to specify extra loads on a ship.

NOTE: Starting with this version, no CD-check is performed by the
main program and all documentation is supported only in PDF format,
available from the Help menu in each application.

En téléchargement sur cette page chez HPS.


Retour à La Une de Logo Paperblog

A propos de l’auteur


Cyberstratege 158 partages Voir son profil
Voir son blog

l'auteur n'a pas encore renseigné son compte l'auteur n'a pas encore renseigné son compte