Magazine High tech

Battlefield Academy 1.5.4, Civil War Atlanta 1.04, Cities in Motion 1.0.17, Blood Bowl éd. légendaire 2.0.1.2

Publié le 30 avril 2011 par Cyberstratege

Battlefield Academy

Résumé des dernières mises à jour.

Battlefield Academy 1.5.4

New update available. Version 1.5.4 includes many new features, including much-requested reversing and the ability to carryover units from mission to mission.

Available on the autoupdater – standalone update installer coming soon!

New! 1.5.3 / 1.5.4
+ German, French, Italian & Spanish language support added!
+ New unit orders: Reverse and Scout.
+ Carryover campaigns, allowing surviving units to be brought from prior missions.
+ Claim abandoned multiplayer battles from in game.
+ New scripting features.
+ 1.5.4 hotfix for custom MP games failing to load

New Orders
Reverse – reverse armour away from the enemy, protecting your rear.
Scout – infantry can use the scout command to increase their spotting range

Carryover
Create campaigns with carryover. This allows you to denote units from either side which will then appear (if they survive!) in later missions. All with no scripting required.

Claim old games
A new multiplayer button allow you to claim (and clear) any game where you have waited for the opponent for more than 30 days.

Scripting
Includes new commands to support dynamic objects (create, destroy, check objects on the map). Commands to support advanced carryover logic. Access globals from another script. Check out the Autodocs.

Bug Fixes
+ particle definition overflow
+ achivements correctly displayed when done previously
+ fixed crash when attempting to enter MP if offline
+ reconnects before uploading to help with connection issues
+ fixed bug when failing to upload allowed turn to continue
+ improved corrupt MP turn checking

En téléchargement automatique dans le jeu.

Civil War Battles: Campaign Atlanta Patch 1.04

Changes for Campaign Atlanta 1.04
- Added an option for Mouse Wheel Zoom.
- Scns added with prefix « __SP » added
- BTR files added (See Manual for Definition)

Changes for Campaign Atlanta 1.03a
- Fix for using AI to fire on Manual side causing problems for AI on
opposing side.

Changes for Campaign Atlanta 1.03
- AI firing is now by stack instead of by unit.
- Activate AI when under Manual control now only activates AI Firing and
not AI Movement.
- Added new Ammo Artillery by Cannon optional rule.
- Added ability to specify alternative arrival hexes for a reinforcement.
- Added Alternate Melee Resolution rule which separates melees into
separate phase.
- Added fix for Uncrewed or Spiked artillery spotting enemy units.
- Added toolbar button for Command Range.
- Added new Proportional Opportunity Fire Optional Rule that causes
Opportunity Fire generated by firing units to be more proportional to
the total strength of the units firing.
- Added new Parameter Data value that controls when artillery crews are
killed.
- Added new Alternate Fixed Unit release Optional Rule that releases Fixed
units within 5 hexes of an enemy unit regardless of Line-of-Sight to that
unit.
- Fix for some screensavers causing game to go blank.

En téléchargement chez HPS.

Cities in Motion 1.0.17

- Fixed bug: Map editor deletes overlapping markers when bulldozing buildings.
- Fixed bug: Stop numbers don’t appear in minimap.
- Fixed bug: Translation errors.
- Fixed bug: Vehicles sometimes load too many passengers after breaking down
- Improvement: Better prevention of unnecessary interchanges.
- Improvement: Player vehicles don’t wait too long for passengers coming to the stop.
- Improvement: Wider audio device selection area in the settings menu.
- Improvement: A button to toggle all lines of the same type visible or hidden.

Téléchargement : Retail copies will be patched automatically, for digital download copies please use the same provider for patch and game.

Blood Bowl – édition légendaire 2.0.1.2

- Correction d’un possible plantage lors de la mise en place des joueurs sur le terrain.

En téléchargement dans le jeu ou sur le forum officiel.


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