Magazine High tech

Civil War Battles : patch 1.05 pour Peninsula et 1.08 pour Ozark

Publié le 22 septembre 2009 par Cyberstratege

Civil War Battles Ozark

HPS a mis en ligne deux patchs pour deux jeux de la série Civil War Battles, Peninsula et Ozark. Au menu, optimisation de l’I.A., ajustements de règles et corrections de quelques bugs. Voyez les changelog ci-après pour plus de détails. Les fichiers se trouvent de ce coté du site officiel.

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Changes for Campaign Ozark 1.08
- AI firing is now by stack instead of by unit.
- Activate AI when under Manual control now only activates AI Firing and
not AI Movement.
- Added new Ammo Artillery by Cannon optional rule.
- Added ability to specify alternative arrival hexes for a reinforcement.
- Added Alternate Melee Resolution rule which separates melees into
separate phase.
- Added fix for Uncrewed or Spiked artillery spotting enemy units.
- Added toolbar button for Command Range.
- Added new Proportional Opportunity Fire Optional Rule that causes
Opportunity Fire generated by firing units to be more proportional to
the total strength of the units firing.
- Added new Parameter Data value that controls when artillery crews are
killed.
- Added new Alternate Fixed Unit release Optional Rule that releases Fixed
units within 5 hexes of an enemy unit regardless of Line-of-Sight to that
unit.
- Fix for some screensavers causing game to go blank.

Changes for Campaign Peninsula 1.05
- AI firing is now by stack instead of by unit.
- Activate AI when under Manual control now only activates AI Firing and
not AI Movement.
- Added new Ammo Artillery by Cannon optional rule.
- Added ability to specify alternative arrival hexes for a reinforcement.
- Added Alternate Melee Resolution rule which separates melees into
separate phase.
- Added fix for Uncrewed or Spiked artillery spotting enemy units.
- Added toolbar button for Command Range.
- Added new Proportional Opportunity Fire Optional Rule that causes
Opportunity Fire generated by firing units to be more proportional to
the total strength of the units firing.
- Added new Parameter Data value that controls when artillery crews are
killed.
- Added new Alternate Fixed Unit release Optional Rule that releases Fixed
units within 5 hexes of an enemy unit regardless of Line-of-Sight to that
unit.
- Fix for some screensavers causing game to go blank.


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