Magazine High tech

Patch 1.02 pour Soviet-Afghan War et 1.01 pour Renaissance

Publié le 10 février 2010 par Cyberstratege

Soviet Afghan War

HPS a mis en ligne deux nouvelles mises à jour, la première pour Squad Battles : Soviet-Afghan War et la seconde pour Musket & Pike : Renaissance. Au programme, corrections de quelques bugs, ajouts de diverses régles ainsi que d’unités en 3D pour Renaissance. Voyez les changelog ci-après pour plus de précisions. Les fichiers se récupèrent directement depuis le site de l’éditeur.

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Changes for Soviet-Afghan War V1.02
- Added Weapons Off option under View Menu to hide discarded weapons on the map.
- Fix for documentaton regarding wire cutters and mine clearing weapons to reflect the change that these weapons are now « fired » in their own
hex to attempt to clear obstacles and mines.
- Added Political Officers (see Leaders Section of Users Manual).
- Added Cratered movement cost and protection values.
- Terrain height in Destroyed hexes is half normal and Destroyed hexes prevent road movement into them.
- Change so that Demolition and Clearing load effects only affect target hex when applied to Indirect Fire loads.
- Fix for Bunker/Pillbox facing limitation and helicopter spotting bugs.
- Added option for using alternate graphics when installed (see Options Menu).
- Added a black bar on the top side of the counter for crews with engineering weapons (mine clearing or wire clearing).
- Change so that Protection value reported in Hex Info area includes any hexside features such as Gully or Stream.
- Added a probability to Withdrawals.
- Added a « Hull Down » feature for vehicles which can be added in the scenario editor and which results in 1/2 fire against those vehicles
when firing on the vehicles from the front and from the ground.
- Fix for some screensavers causing game to go blank.
- Added ability for Objectives to be defined as Collateral with points awarded for enemy fire into those hexes.
- Added reliability ‘X’ for loads, weapons, and vehicles.
- (Editor) Added ability to specify alternative arrival hexes for reinforcements.

Changes for The Renaissance V1.01
- Inclusion of 3D graphics.
- NOTE: users should delete the file Fornova.cpd from their game folder.
This file is named incorrectly and is replaced in the update.
- Change so that indirect fire scatter does not apply to non-artillery units.
- Change so that 20% melee bonus for not firing does not apply to units that cannot fire.
- Fix to AI setting in all scenarios.
- Added a number of missing river/stream hexsides to Gembloux_Namur map.
- Pioneers no longer able to form block formation in Pinkie OB.
- 9 new scenarios are included to explore different modesl of combined arms.


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