Magazine High tech

Patchs : The Guild 2 2.2, Empires of Steel v1.01.8163, WWII Global Conflict v1.01a, Dawn of War 2 2.2.2, Silent Hunter 5 1.2,World War One 1.07

Publié le 14 mai 2010 par Cyberstratege

Silent Hunter 5

Résumé des nouveaux patchs disponibles. Corrections de bugs, nouvelles fonctionnalités et carte supplémentaire pour The Guild 2, optimisations diverses et nouvelle démo pour Empires of Steel, hotfix pour WW2 Global Conflict, nombreux rééquilibrages pour Dawn of War 2, plusieurs améliorations ou éliminations de bugs pour Silent Hunter 5 et ultime mise à jour pour la première version de World War One, permettant de profiter des ajustements techniques réalisés pour la nouvelle version (mais sans intégrer le nouveau contenu de la version Gold).

The Guild 2 2.2

english changelog:

Bugfixing:
—————-
- Fixed numerous bugs that were causing the game to crash
- Added some minor tweaks that slightly improve game performance
- Fixed some bugs that were preventing the game to save
- Fixed a bug that was causing carts and ships to get stuck
- Fixed a bug which sometimes made cart operators invisible
- Ships now have visible captains
- Fixed some bugs that were occuring during medical treatments in hospitals
- Fixed a torture chamber bug which sometimes prevented the prisoner
from being released after their punishment
- Fixed numerous map-bugs

New Features:
————–
Forced marriage
- You can now force an unmarried candidate into marriage
- This skips the courting process so currency will be needed to persuade
the bride’s/groom’s family into accepting your proposal

Title Acquisition:
- It is now possible to acquire a new title without being at the townhall

Arrange An Embargo:
- An Alderman can now arrange an embargo against a market. This isn’t
restricted to his home town but it will cost him some fame.

Scrollable minimap
- You can scroll the 2D-map with your mouse wheel

Changed bribe system
- Now the bribe-money depends on the money of the person that is bribed

New map:
—————
- Vienna

This patch is compatible with all versions of “The Guild 2”, including “The Guild 2 Gold Edition”; “The Guild 2 Universe Edition”, “The Guild 2 Royal Edition” and the “Pirates of the Hanse” expansion.

En téléchargement sur Gamershell.

Empires of Steel 1.01.8164

Notable changes and fixes:
- Changed the behavior of the unit-orders window behavior – it doesn’t show if you click a city/unit in the left-panel
- Added Unit HP to the unit-orders window
- Added ‘All Players Are Permanently At War’ option to the New Game / Rules Modifiers
- Units get automatically named when they are created.
- Added some checkbox options to suppress the ‘resource shortage’ warning window.
- Changed the way city-autopopups work. The window doesn’t close between cities.
- Fixed bug: if a carrier is inside a ship-fleet, and aircraft are given order to land in the group, aircraft weren’t landing on the carrier
- Fixed bug: Sometimes the red-movement circle doesn’t appear
- Fixed bug: If a transport has orders to land in a city, ground-units inside the transport can’t be given orders to leave the city beforehand
- Fixed bug: units with long names don’t entirely fit on the news window
- Speeded-up the unitbar scrolling
- Fixed bug: Carriers couldn’t repair aircraft
- Adjusted the rules: submarines are slightly stronger against battleships
- Reduced game file sizes by about 20%-40%

Au passage une nouvelle démo est aussi disponible sur le site officiel. Le fichier se récupère automatiquement par le biais du jeu.

WW2 Global Conflict 1.01a

Version 1.01a fixes a few issues with the game’s editor, which were left out in version 1.01 .

En téléchargement sur le site officiel.

Dawn of War 2 2.2.2

Balance changes:
Tyranids

Adrenal Gland synapse no longer stacks
Venom Warrior synapse no longer stacks
Adrenal Gland synapse no longer applies damage modifiers when the warriors level
Regular synapse range is now 32 to match Melee and Range synapse

Dawn of War 2 2.2.1

Balance Changes

Chaos

Chaos Lord

- Drain Life has had its radius reduced from 30 to 15
- Drain Life can no longer be used on unconscious units
- Kill the Weak, Destructive Strike and Sweeping Doom can no longer be cast at the same time
- Fixed a broken special attack for the Chaos Lord lightning claws
- Chaos Lord’s blood maul and lightning claws now properly display the Level 2 Chaos Temple requirement
- Range indicator ring for Kill the Weak! Now displays the correct range

Plague Marine Champion

- Added hero XP modifier so that the PMC levels correctly with experience
- Melee skill has been reduced from 90 to 60
- Changed melee sync-kill percentage from 60 to 40
- Equipping the Plague Sword and Power Fist will now increase the Plague Champion’s melee skill by 10 for a total of 70 at level 1
- Blight grenade immunity time increased to prevent juggling between units
- Unholy stench no longer damages damage immune targets

Sorcerer

- Melee skill has been reduced from 90 to 70
- Changed melee sync-kill percentage from 100 to 40
- Sorcerer is now immune to knockback while using the Subjugate ability
- Shrine Worshiping cultists are no longer affected by the Sorcerer’s mass teleport
- Sorcerer’s Subjugation ability no longer works on retreating units

Heretics

- Doom Blast now deals courage damage
- Doom Blast damage has been reduced from 45 to 25

Chaos Tactical Marines

- Inferno Bolter damage modifier vs. vehicles has been lowered from 0.2 to 0.1

Bloodletters

- Upkeep has been increased from 0.00425 to 0.017
- Damage has been reduced from 50 to 42
- Special attack damage has been increased from 25 to 31
- Special attack damage type changed from melee_pvp to melee_heavy

Plague Marines

- Plague Bolter damage over time increased from 0.5 to 0.75

Bloodcrusher

- Build time increased from 35s to 40s

Space Marines

Apothecary

- The range of the Apothecary’s heal has been reduced from 40 to 25
- The sanguine chainsword now requires tier 1
- The anointed power axe now requires tier 2
- Combat Stimulants will now break suppression and increase damage on the unit it is cast on

Force Commander

- Force Commander lightning claws are now free to repurchase

Techmarine

- Brother’s in Arms no longer affects buildings
- Techmarine mark target can no longer target unconscious units
- Teleport relays now properly heal Tactical Marines

Tactical Marines

- Tactical Marines can now replace an upgrade with another upgrade. Each time they do this they must pay the cost of the new upgrade.

Assault Terminators

- Melee skill increased from 60 to 70
- Fixed an issue where Assault Terminators with lightning claws reinforced at less HP

Librarian

- Librarian Force Staff type changed from sword_pvp to power_melee_pvp
- Librarian Force Staff now grants inspiration to nearby Space Marines

Dreadnought

- Multi-melta and assault cannon no longer display on UI when upgraded to prevent overwrite of Dark Age of Technology

Eldar

Warlock Commander

- Destructor damage reduced from 60 to 54

Warpspider Exarch

- Equipping Power Blades will now increase the Warpspider Exarch’s melee skill by 10 for a total of 70 at level 1
- Energy cost of Teleport increased from 30 to 35
- Units under affected by the Warp Spider Exarch’s Mass Teleport are now immune to knockback

Guardians

- Battle Equipment cost increased from 50/15 to 65/15
- Guardian reinforce cost increased from 0.4 to 0.5

Banshees

- Aspect of the Banshee cost increased from 100/20 to 100/25

Shuriken Cannon

- Cost increased from 210/30 to 240/30

Rangers

- Can no longer target Terminators with Kinetic Shot which was ineffective

Warpspiders

- Haywire grenade now slows vehicles by 60% instead of causing them to be stationary

Orks

Kommando Nob

- Equipping the Assashun’s Knife will now increase the Kommando Nob’s melee skill by 10 for a total of 70 at level 1
- Hide Da Boys no longer works on unconscious units

Mekboy

- Beamy Deff Gun ranged increased from 55 to 65
- Has a new weapon upgrade: Dakka Dakka Dakka
Costs 115/30
Requires Tier 1
Equips a big shoota with no setup time
- Increases Mek’s ranged damage by 50%
- Waaagh banner Frazzle ability now displays buff effects on nearby Orks

Warboss

- Now has medium crush
- Cybork Implants now replaces the Stomp ability with the Big Stomp ability
- Big Stomp no longer requires the Warboss to take damage
- Big Stomp stun duration lowered from 10s to 7s

Sluggas

- Recklessness now breaks suppression and reduces incoming ranged damage by 50% for the duration of the ability
- Recklessness has been renamed to “Swamp ‘Em”
- Recklessness has a new effect
- Nob leader cost increased from 75/25 to 100/25

Stormboys

- Choppa damage increased from 27 to 30
- Choppa special attack damage increased from 12 to 20
- Choppa special attack damage type changed from melee_pvp to melee_power_weapons_pvp

Lootas

- Beamy Deffgun range increased from 55 to 65

Stikkbommaz

- Increased the projectile speed on stikkbombs
- Stikkbomma stikkbombs and stunbombs now properly scatter when targeted in fog of war

Wartrukk

- Cost increased from 200/30 to 300/40
- HP increased from 400 to 500
- Build time increased from 30s to 40s

Weirdboy

- Weirdboy will no longer lose energy upgrade when going into shared holds

Tyranids

Hive Tyrant

- Invulnerability duration decreased from 20s to 12s
- Crushing claw damage reduced from 120 to 108
- Improved Synapse no longer applies to Carnifexes, Warriors, Tyrant Guard, Zoanthropes or Spore Mines

Ravener Alpha

- Equipping the Crippling Talon or Acid Splatter will now increase the Ravener Alpha’s melee skill by 10 for a total of 70 at level 1
- Corrosive Devourer vehicle armor damage modifier increased from 2.0 to 2.5 when ability active.

Hormagaunts

- Cost increased from 270 req to 300 req
- Health increased from 73 to 80 per entity
- Damage increased from 20 to 22

Warriors

- Adrenal Gland synapse no longer increases weapon damage of affected units
- Adrenal Gland synapse increases health of affected units by 75%
- Warriors equipped with a barbed strangler will no longer leap into melee combat
- Barbed strangler damage reduced from 45 to 25
- Barbed strangler damage modifier vs. garrisoned troops increased from 1.6 to 3.0
- Scything talons heavy damage reduced from 27.5 to 20.6
- Warriors can no longer knock back retreating units

Venom Brood

- Synapse ranged damage increase lowered from 40% to 30%
- Synapse now increases health of affected units by 35%
- Cost reduced from 400/15 to 300/15
- Damage reduced from 36 to 30

Genestealers

- Melee skill reduced from 80 to 70
- Genestealers now grant 8 red resources when killed, up from 4

Tyrant Guard

- Reduced upkeep from 0.0765 to 0.051

Lictor

- Melee skill increased from 60 to 70

Carnifex

- Spawn Rippers cooldown increased from 60 to 120 seconds
- Spawn Spore Mines cooldown increased from 60 to 120 seconds
- Special attack damage reduced from 175 to 120
- Scything talons and claws damage reduced from 240 to 200
- Scything talons damage reduced from 300 to 180
- Charge damage reduced from 35 to 30

Synapse

- Tyranid synapse death damage increased to 18% from 14% for all units except tyrant guard and carnifex.

Bug Fixes
- Unreachable areas on Typhon Arena marked as impassible
- Open area around power points on Calderis Refinery increased to allow generators to be built.
- The following abilities have been given unique keybindings:
Scout Explosive Shot
Heretic Doom Blast
Sorcerer Warp Rift
Tyrant Guard Shield Wall
Weirdboy Zzap
Weirdboy Warp Vomit
Weirdboy Bigga Brains
Chaos Lord’s Drain Life
Bloodletter Warp Rift
Warboss Shoot ’em Good
- Rank 45 Chaos marines will no longer be downgraded to normal looking bolters when they are upgrade with a Mark of Tzeentch
- Carnifex can no longer be knocked down by the Kommando Nob’s Kaboom! Ability
- Units immune to damage (Warp Shifted or Phase Shifted) will no longer be damaged by the Kommando Nob’s Kaboom! ability
- Rippers will no longer reinforce automatically while in range of the Tyranid Hive

En téléchargement sur Steam.

Silent Hunter 5 1.2

Changes

- Fix for CO2 not being saved correctly
- Fix for crew morale
- Fix for weather being reset to clear weather after load
- Fixes for crewmen showing under water under certain conditions
- Fixes for ships exploding in ports or hitting the shore
- Now plot course tool is no longer accessible in the bunker
- Several fixes to ship recognition manual
- Man the deck gun / flak gun orders doesn’t cost morale anymore
- No more crewmembers on burning ships
- Several crew animation and interaction fixes
- Fixed some performance problems inside submarine
- Fixed selection contour being visible when a character was already selected
- Fixed a bug where the moon was closer than it should
- Fixed a bug where the sun disk would be visible underneath thick cloud cover
- Fixed torpedo doors
- Fixed torpedo propeller not turning
- Fixed electric torpedoes trail
- Fixed several dials that were not working inside the submarine
- Fixed a bug where the player can get stuck in the sub’s outer hatch geometry
- Fixed a problem with magnetic detonators didn’t work properly
- Fixed several localization problems on the German version

Features

- Compass added to the game interface
- Return to course order added
- Depth under keel order added

Improvements

- Environmental lighting and effects improvements
- Improvements on particle performance on single core processors
- All multiplayer maps will display the same map info as the map on the solo campaign

Campaign

- Ports in the North Africa in the German territory are under enemy occupation
- South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
- Fixed spawn radius for some convoys (previously spawned on the shore)

En téléchargement sur Worthplaying.

World War One 1.07

Pas de changelog (n.b. : mise à jour ne concernant pas la nouvelle version Gold du jeu)

En téléchargement depuis le site officiel (lien direct).


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