Magazine High tech

Theatre of War 2 Kursk 1943 : patch 1.3.1 et screenshots des missions bonus

Publié le 19 mai 2010 par Cyberstratege

Theatre of War 2 Kursk 1943

1C a sorti une nouvelle mise à jour pour Kursk 1943, patch qui corrige divers bugs, propose une option pour modifier l’enlisement des véhicules et ajoute du contenu supplémentaire sous la forme de dix unités et cinq cartes, compatibles multijoueurs, le tout permettant de jouer des combats toujours sur le front de l’Est mais en dehors du cadre de la période de la bataille de Koursk. Un joli cadeau que les possesseurs du jeu apprécieront certainement.

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ToW 2 Kursk 1943 - hetzer
ToW 2 Kursk 1943 - elefant 2
ToW 2 Kursk 1943 - elefant
ToW 2 Kursk 1943 - brummbar
ToW 2 Kursk 1943
ToW 2 Kursk 1943
ToW 2 Kursk 1943
ToW 2 Kursk 1943
ToW 2 Kursk 1943
ToW 2 Kursk 1943
ToW 2 Kursk 1943 - tiger 2b
ToW 2 Kursk 1943 - tiger 2a
ToW 2 Kursk 1943 - t34-85
ToW 2 Kursk 1943 - su100 isu152
ToW 2 Kursk 1943 - su100
ToW 2 Kursk 1943 - jagdpanther
ToW 2 Kursk 1943 - is2

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Theatre of War 2: Kursk 1943 update 1.3.1
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NOTE: After installation of this update special prefix containing the version number will be added to save games that were made in previous versions of the game (for example, « (1.2.4) Cherkasskoe »). While saves that were made between missions should work (this is not guaranteed), saves that were made during missions will become unusable (to show this, their names will be grey-colored in save/load menus).

NEW CONTENT
New late war content added, expanding the game beyond the Kursk Battle!
- 5 new maps for multiplayer/skirmish and mission generator
- 10 units added:
USSR: T-34-85 and IS-2 tanks, SU-85 and SU-100 tank destroyers, ISU-152 assault gun
Germany: Pz. VIB “Tiger II” tank, “Brummbar” assault gun, Jagdpanzer 38t “Hetzer”, “Elefant” and “Jagdpanther” tank destroyers.

BUGS FIXED
- Infantry now takes damage in hand-to-hand combat properly
- Several AI bugs fixed (repeated rapid stance change, infantry not looking in the direction prescribed with the « Defend’ button, rare freeze while mounting a vehicle, aiming while in a trench, facing rearwards after completing a move forward command and more)
- Multiplayer routines improved
- Re-calling an artillery strike doesn’t require victory points
- The dead end in the first German mission has been fixed (it occured when player eliminated all Russian troops before the counterattack)
- Passability corrected on some maps
- Interrupted vehicle engine sounds fixed
- Molotov cocktail fire effect now linked to the impact point
- Molotov cocktails are now effective against open-topped and unarmored vehicles only
- Users are now able to fine-tune the bogging down probability (see below)

How To Change Bogging Down Probability
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Navigate to <Game folder>\Data\Settings and open Navigation.ini with Notepad. It contains many sections named like [Halftrack 5x5] and speed for various materials, for example:

SpeedSWAMP 0.3 0.01

You can alter these values as you see fit (first number is the speed modifier, second – immobilization probability).

Le fichier se récupère automatiquement par le biais du jeu (alternativement, vous pouvez utiliser ce lien FTP direct).


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