Magazine High tech

Patchs : Civilization 5 1.0.0.62, Battlefield Academy 1.41, Lionheart King’s Crusade 1.1, Patrician 4 1.2, WW2 Time of Wrath 1.81

Publié le 23 octobre 2010 par Cyberstratege

Civilization 5

Résumé des nouvelles mises à jour.

Civilization 5 1.0.0.62

UI
Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
Aircraft banner corrections – now when you rebase an aircraft, the number will move with it.
Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads.
Selecting a great general will no longer cause yield icons to appear.
Added option to disable auto-unit cycling.
Fix for full-screen game when running dual monitors. Previously, the curser could scroll off the “open” side, and not be able to scroll the map in that direction.
Misc additional fixes to mouse controls, and other interface issues.
Rounded out financial information in the Economic Overview screen. Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc.
Auto-populate save menu with save file name
Allow selection of other cities by hex from within the city screen
Added detailed trade route info to Economic Overview screen
Added new tab to the Economic Overview Screen: « Resources & Happiness. »
Added option to activate the mp score list in single player (for “always up” score similar to Civ IV.)
The Annex/Puppet/Raze popup now indicates how much extra Unhappiness will be assumed with each action.
If there are less than 5 buildings still needed to construct a National Wonder, the production popup tool-tip now lists which cities lack them.
Added Yield & Culture tool-tip info to the production popup.
Tweak information on the Global Politics tab in the Diplomacy Overview screen.

MODDING
Category list now displays correctly
“Installed” panel now displays ALL versions of a mod but prevents the user from enabling multiple versions.

GAMEPLAY
Workers – Added option to force workers to ignore manually made improvements (so they don’t change what you decide was best for a plot).
Workers – Fixed bug where number of turns to complete were incorrect in build action button tool-tip.
Economy – Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.
Economy – Increased city wealth setting to 25%
Economy – Multiple fixes to the way trade-routes are tabulated and recognized.
Economy – Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).
Trade – Found and corrected a Trade problem that could cause your Resource inventory to multiply.
City States – Fixed a bug where you could not gift aircraft to city states.
Military – Medic promotion now only provides healing bonus for adjacent units.
Military – Fix for Minuteman movement.
Military – Correct promotions for “archer-like” units (horse archers, chariots).
Military – Embarked units will no longer slow enemy land units
Military – Improved unit cycling logic. Camera will jump around much less.
Balance – Engineers +1 hammer
Balance – Disbanding units now provides only 10% of their production cost in gold.
Request – Enable “one more turn” button if you lose, but are still alive.

AI
Military – Better handling of unit need (navy vs land, etc.) .
Military – AI will tend to build ships to deal with blockaded cities more often
Military – Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces
Diplomacy – AI will be more reluctant to offer or accept open border agreements with more powerful opponents.
Diplomacy – Fix for never ending deals (peace, research agreements, etc).
City – City specialization and city focus improvements.
City – Cities that are Avoiding Growth will not grow while that option is selected
Workers – Priority of trading posts reduced, and rebalanced priorities on other improvements
Workers – Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.
City – Make sure Puppets don’t construct buildings that require Resources.
City – Add a Puppet city strategy that turns off training buildings and emphasizes gold.
Military – Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city.

MULTIPLAYER
Exploit – Fix for gifting unit exploit
Chat – Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.
Deals – Additional deal validation put in place to verify deals before they are committed

MISC
Research treaties that end because you declare war will no longer grant the free tech
Save/Load – Fix for corrupted saves being experienced by some players in late-game.
Map – Huge map crash-during-load fix that were reported on some specific systems.
Map – Terrain caching fix that could cause problems for certain video cards (the “glowing red orbs” seen on the map are an indicator of this).
Map – Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations)
Strategic View – Crash fix for units rendering in background.
Strategic View – Fix for selecting units either standing on a city plot, or garrisoned in the city plot.
Eyefinity – Better handling of leader scenes when using Eyefinity displays.
Tutorials – Many tutorial tweaks and adjustments.
Multiple crash fixes.
Taller than wide map crash fix.

En téléchargement sur Steam.

Battlefield Academy 1.41

Hotfix

Changelog 1.40

Since release the game has been updated several times, but this 1.4.1 release is more important than ever. Here is a list of added features since the release of the game.

·   8 new multiplayer maps and all multiplayer maps now have victory locations and objectives.

·   2 new Single player survival maps

·   6 new units
o   British Paras
o   Wespe
o   Greyhound (created by Tim Catherall)
o   FlammPanzer
o   Sdkfz251/2
o   37mm Stielgranate

·   User Content tools
o   Now allows user created maps to be downloaded inside the game interface.
o   Currently available for download : 2 multiplayer maps and 4 single player campaigns. More content added all the time.
o   Extended the scenario editor tools to allow automatic edging of water
o   Integrated Victory Points placement in to the scenario editor

·   2 new skirmish maps & support for user created skirmish maps.

·   Added an “Easy Mode” to help players who are getting stuck at key points in missions.

·   Revised and improved unit stats to make the combat model more realistic.

·   Numerous gameplay tweaks and bug fixes.

Téléchargement automatique dans le jeu.

Lionheart: King’s Crusade 1.01

- New units: Gascon Knights and Ayyubid Infantry become available during the
campaigns
- « Fill up ranks » after damaged unit upgrade fixed
- damaged unit price after Armour or Weapon training cancellation fixed
- Arms bearer unit skill fixed
- Leader of Heavy infantry hero skill fixed
- Shield of the Prince Ahmed relic fixed
- the relic granting Cleave skill fixed
- Quality Equipment upgrade fixed
- Stronger Belief upgrade fixed
- Jeanne d’Arc model fixed
- crash issues at couple of sound files fixed
- leaving the Campaign Map directs to the basic Main Menu
- direction of the units in the deploy phase is modified
- User Manual is available in the game folder « Manual »

En téléchargement sur GamersGate.

Patrician 4 1.2

Missions

Harbours in an entire region are now besieged by the local sovereign
Two new events for the Elderman to react to: Harbour siege and bad food supply
New town hall mission: City seeks help after a desastrous event
Two new guild missions: Supply food, hunt down pirates in a region
New tavern missions: Hunt down pirate, provoke uprising, transport evacuees
Revised some missions

Gameplay

Plagues now cause fatalities on advanced difficulty settings
Treasuries of AI-controlled cities increase more slowly (AI construction slowed down)
Buildings under construction by the player can now be canceled
Reduced volume of money jingle and added options.cfg setting
Underproduction of goods in a city is now displayed in the trade window of the market hall
Fire event revised and new event video added
Revised display of guild options
Revised construction and layout of streets
Decreased duration of sieges

Sea battles

Matched camera zoom levels with cannon ranges
Player-controlled vessels now stick to their last command until a new one is issued
Revised gunfire sound and line of fire
Wind speed and direction is now displayed by moving clouds

Interface

If a trade convoy is being attacked, a battle icon with tooltip is being displayed for two days on the sea map
In construction mode, buildings under construction are now indicated with a tooltip
The currently selected convoy is now marked in the convoy list
The convoy options window can now be accessed from the convoy list
Transferring goods between convoys is now possible by selecting a convoy and right-clicking on the target convoy
The convoy list now displays single, unorganized ships
Tooltips for the counting house administrator now display the production price of goods
Amount of goods for auto trade routes can now be adjusted in +/
10 percent steps
Revised keyboard shortcuts and added a new options dialogue in pause menu
Convoys can now be saved on number keys (1…0)
Added new video events for rank promotion

Info displays

City info: Current amount of beggars and influx of beggars is now displayed
City info: If living space for individual types of citizens is filled by 90% or more, the amount of tenants is displayed
Negative values for city reputation is now displayed instead of 0%
Effects of fountains, hospital and chapel are now displayed

Bugfixes

Resolved issues with administrator and trade routes due to rounding errors
Revised city promotion
Fixed some rare crashes
Fixed AI building construction outside city walls
Fixed issues with sieging player convoys
Fixed issues with town discovery and city founding
Fixed issues with high desktop resolution (DPI) settings in Windows
Improved support for USB sound devices (e.g. Logitech G35)

Voir le forum officiel pour le téléchargement.

World War II: Time of Wrath 1.81

# Fixes

Corrected pref_sount_volume description
Corrected pref_show_city_names description

# Interface

Added 1366×768 resolution
Added 1152×864 resolution
Added 1600×900 resolution
Dice displayed during air combat moved a little bit to the right

# Gameplay

Non-Armored units attacking armors receive penalties

Version 1.80:

# Fixes

* Corrected auto-deploy function for naval units
* Corrected coordinates of 52. Infanterie-Division in 1939 campaign
* Turkish fleet moved from Constanza to Istanbul in 1939 campaign
* Corrected coordinates of 1. Gebirgs-Division in 1940 campaign
* Added missing tag for pro-communist in diplomacy window
* Diplomatic icon for British Union moved into British Islands
* Fixed CTD when a war was declared against neutral country who joins an alliance without a leader.
* Corrected coordinates of Divizia 2 Cavalerie in 1941 campaign
* Corrected switched text options in Fall Gelb event (212)
* Corrected Istanbul convoys CTD
* Fixed Russian reinforcements coming into territory owned by enemy (7748)
* Fixed nukes build problem

# Events

* Changed triggers for Evacuation of Soviet industry event (327)
* If UK changes to BU, London will become MSS (952)

# Game Balance

* German WE reduced to 75 in Grand Campaign

# OOB

* HMS Curacao changed from Battle Group to Patrol Group in 1939 scenario
* Added Soviet fleet to 1944 campaign

# AI

* German AI will use subs more extensively (15258, 15259)

# Features

* RMB map panning
* Availability to bind numeric keys to different locations on the map

# GFX

* Added Map Skin: ‘Map skin by Andrew’
* Added Map Skin: ‘peter001′
* Added Map Skin: ‘peter002′
* Added Map Skin: ‘peter003′
* Added Map Skin: ‘peter006′
* Added Map Skin: ‘peter007′
* Added Map Skin: ‘peter008′
* Added Units Skin: ‘alliedsymbols5 by peter’
* Added Units Skin: ‘armortest1 by jack54′
* Added Units Skin: ‘counters combination mod by Romdanzer’
* Added Units Skin: ‘germansymbols3 by peter’
* Added Units Skin: ‘germansymbols5 by peter’
* Added Units Skin: ‘stylizedalliedsymbols5 by peter’
* Added Units Skin: ‘stylizedgermansymbols3 by peter’
* Added Units Skin: ‘stylizedgermansymbols5 by peter’
* Added Units Skin: ‘Units skin by Andrew’

En téléchargement chez Matrix.


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