Magazine High tech

Civilization 5 1.01.348, Mount & Blade Warband 1.143, King Arthur 1.04, StarCraft II 1.3.4

Publié le 14 juillet 2011 par Cyberstratege

Civilization 5 1.01.348

- Hot-Seat: Refresh resource icons for each player so that you cannot see another players resource icons above the fog. This also allowed you to see the location of a natural wonder discovered by another player as well. Both have been addressed with this fix.
- Hot-Seat: Fix auto-save issue that was causing “Next Turn” hangs on re-load when players had no AI in the match.
- Policies: Fix an issue that was causing policy finishers to count against the cost of the next policy (should be free).
- UI: Map Options panel now works correctly for both multi-player and single player.
- Modding: Fix problem that caused errors when starting WorldBuilder.
- Modding: Fix problem causing WorldBuilder maps loaded as scenarios to always load the first leader slot instead of the selected leader.
- Exploit: Close exploit that allowed a user to “sell” a free building for gold each turn without losing the building.
- Multiplayer: Because of a hot-seat change, the chat window would end your turn every time a user hit “enter” after typing something in chat. This is now corrected.

En téléchargement automatique sur Steam.

Mount & Blade: Warband 1.143

Some rebalances to the trade/production systems.

Mod system Fixes:
Shield replacement w/out respawning visual error has been fixed.
Scene objects damage editing has been fixed.

Bug Fixes:
Crash to desktop when entering a new scene bug has been fixed.
Fixed random problems with merchants’ inventories not showing up sometimes.
Lady of the Lake achievement bugs have been fixed.

En téléchargement chez Tale Worlds.

Mount & Blade: Warband 1.142

- Six new Steam achievements…
- Several new operations added for use by modders.
- Sarranid Archer and Sarranid Master Archer no longer have jarids.
- Mounted units cannot spawn on walls
- 3d mouse on map window for 3dvision;
- 3d vision convergence has been decreased;
- ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.
- mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.
- party_count_members_with_full_health no longer counts player as a regular troop. needs some testing on battles and sieges.
- qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.
- Shield no longer gets damaged when the attack is chamber blocked.
- process_text now encodes for url if requested. therefore url strings will only encode the tokens like {s0} {s1} etc for url.
- show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).
- several wrong operation condition checks are corrected.
- Font is now reloaded when player switches to a new module without closing the application.
- module_version, compatible_module_version, compatible_savegame_module_version keys are added to module.ini
- become_knocked_down works for mounted agents too (but they don’t get knocked down with an animation, they just continue fighting).
- healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.
- overlay_set_container_overlay, agent_get_ammo_for_slot, scene_prop_set_prune_time operations are added
- agent_unequip_item and agent_equip_item operations now have new parameters
- ti_on_player_exit trigger is added
- mission_object_prune_time is added as a key to module.ini
- savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during saves).
- restore module objects is removed from ctrl + m
- equipping unequipping agents after they are spawned had several visual bugs. they are all fixed.
- Crash when exiting dedicated server (bugid:3431) fixed;
- new sound system is redone, and working fine under both old and new versions
- ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit.
- scene_prop_set_cur_hit_points is added
- agent_equip_item and agent_unequip_item bugs are fixed (minor)
- Various minor item stat fixes
- Rhodok infantry troops dont have battle forks and military sycthes anymore
- Long axes and great axes now have proper « unbalance » penalty
- Minor balance bug .. Rhodok Multiplayer_ai items changed (was clone of nords scout)
- inventory infinite ammo bug is fixed
- client side fixes for agent ragdoll effects;
- dedicated server fixes;
- tableau fixes for new 3d vision drivers

King Arthur – The Roleplaying Wargame 1.04

Tourney Ground and Veteran Camp buildings – effect fixed
Neverending Feast Objective updated (Requires an earlier Save Game then the Objective.)
Faster Construction law – fixed
Wrath of Sir Galahad Objective fixed (non-closing bug)
Recruitment Camp freeze fixed
Banner of Deepwood and Banner of Cuchulainn – Multiplayer bug fixed
Sword of Taranis – Lightning spell effect fixed
Hero and unitkill summary fixed (at Restart Battle)
Non-available Knights on the Round Table – fixed
Sunshine and Smashing force spell duration updated
Hedgehog Defense skill – fixed
Unassailable Samhain army – fixed
Mercia Divided bug fixed
Movement point system updated
Magistrate building effect fixed
Drag& Drop option at battle spells selection

En téléchargement automatique dans le jeu.

StarCraft II: Wings of Liberty 1.3.4

Fixed a bug that would cause some Leagues & Ladder pages not to show correctly.

En téléchargement automatique dans le jeu.

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