Magazine High tech

World War 1 1.08o, Panzer Corps 1.02, PzC Salerno ’43 1.05, Sicily ’43 1.07, Tobruk ’41 1.09, Market-Garden ’44 1.06

Publié le 07 octobre 2011 par Cyberstratege

World War 1: La Grande Guerre 14-18 1.08o

New features:
- Introduced the Play-by-Email mode!
- Added aggressivity level setting for stacks (used by battle AI and PBEM)
- Added graphics for Chinese forces

Improvements:
- Military AI now carefully checks the supply status of areas also when considering the camoflage stacks placement opportunities if the difficulty level is set 4+
- Immobilized armies and fleets are now not counted anymore for assignment of detached forces (drag & drop or forces management window)
- Corrected some Italian, Spanish and German texts
- Introduced limitations in building special units (i.e.: arab forces of Senussi army or Arab army of Lawrence)
- Improved the retreat to nearest friendly port procedure in case of fleets evacuation
(*) Introduced an event that brings the automatic removal of Immobilization rule for French and Austrian armies on Alps frontiers when Italy enters the war
- Military AI tweaked to make amphibious and expeditionary corps offensives outside of Europe allowed only to Japan, France and Great Britain (moddable)
- Improved activity of Military AI in army-to-army mode
- General AI improved (military and battles)
- Zeppelins now may have a range value up to 40
- PBEM ORD file names are now more descriptive
- Improved random factors synchronization in PBEM
- Rules for retreat and enemy reinforcements before battle can now be activated also in WEGO mode
- PBEM Battle AI now can play only battle events
- Max number of displayed hit points of naval squadrons is now 7+
- Max number of rows in Units DB increased to 1535
- ORD file is now generated every time game is saved

(*) Scenario corrections:
- All scenarios: Turkish genocide of Armenians now takes place only if Turkey is at war with the Entente
- Grand Campaign and 1916: corrected setup of Portuguese forces
- All scenarios: added events to make AEF automatically lands in Europe when USA enter war (landing priorities: Le Havre, Cherbourg, Brest, Dover)
- All scenarios: added correction to German aircrafts industries DB to allow activation of factories of Hanover

Fixed bugs:
- Added several fixes and improvements in supply checks
- Fixed a bug that made impossible the voluntary abandonement of grand offensives
- Fixed a bug that caused an erratic wrong calculation of RP base flows
- Fixed a bug in mandatory attacks check
(*) Fixed some bugs that caused the disappearance or deactivation of rules introduced by events play or diplomatic actions (i.e.: Bruchmuller)
- Fixed a bug than made the naval combat modifier (turn rule) almost never applied
- Fixed a bug that caused sometimes a neverending English Military AI when the option « Give AI fulltime » was active
- Fixed a bug in Surprise event that caused a wrong calculation in combat die roll modifiers when played by Defender
(*) Fixed a bug that caused a wrong generation of turn rules when introduced by events play
- Fixed a bug in PBEM: save of ORD file was allowed also when mandatory attacks not fulfilled
- Fixed an erratic bug in PBEM that caused a missing refresh of map window on turn end
- Fixed a bug in PBEM that caused an overlapping distribution of event cards among players during the first Events phase
- Fixed a bug in land battles and sieges: the losses triggered by some Combat Results Table were never counted
- Fixed a bug in land battles and sieges: sometimes wounded units were restored to full strength when hit in combat

(*) : not working for older savegames

This patch installs a PDF Manual for PBEM (that you can find in the Start menu).

En téléchargement chez AGEOD.

Panzer Corps Wehrmacht 1.02 (Hotfix)

This patch fixes a bug that prevents you from progressing from a certain point in the campaign. You can upgrade to version 1.02 from either version 1.00 or 1.01 , there is no need to download & install both patches.

En téléchargement chez Matrix ou chez Slitherine.

Panzer Corps Wehrmacht 1.01

Changes in v1.01
===============================

New features
- « Restart Scenario » option from in game menu
- Window mode from in game menu
- Editor : Reinforcements are configured in unit details popup. Use « Edit trigger » button.
- Editor : AI actions are configured on the Actions tab in Edit->Scenario Params screen. Use « Add AI Action » to create an action that will dynamically change AI behavior.

Technical issues fixed:
- PBEM : Some MP games getting « dead » (the game freezes when trying to load the game).
Note: Existing « dead » games should load with 1.01 too. However, some of such existing games may not be able to show replay of the opponent’s turn.
- PBEM : Claim button does not work
- SE units cannot be deployed if deployed last.
- Units with zero ammunition still contribute as mass attackers.
- Forts can be upgraded and given transports.
- On a joint rail/naval port, it is possible to load infinite naval transports under certain conditions.
- Turning supply off allows recon units to move an unlimited amount of hexes.
- Multiple ranged leaders allows half tracks to engage in range combat.
- Recon units with some remaining moves are not indicated with arrow and included in next unit sequence
- Hidden ground units stop moving ships, and vice versa
- Under certain circumstances the AI can assume control of player’s units
- A lot of other minor issues (strings, cosmetics etc.)

Graphics/sfx issues fixed
- KV-2 has wrong icon
- Stuka D has wrong icon
- M12 GMC has wrong movement sound
- On ultra high-resolution screens (like 1980×1200) game setup and main screens have horizontal lines
- Italy-Sicily crossing not indicated in any way

Scenario issues fixed
- Stalingrad victory conditions are wrong
- A lot of other minor issues (strings, cosmetics etc.)

Scenario, equipment game rule balancing
========================================================================================

Kursk scen
———-
Corrected spelling Ponyn to Ponyri
Balaton scen
————
Two IS-2 tanks replaced for two T-34/85
Added custom strings for Lake Balaton tiles

Bagration
———
Five IS-2 tanks replaced for seven T-34-85
Initial prestige for Axis increased for 200p
Per turn prestige for Axis increased for 30p
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Sealion 40
———-
London strenghten with two HW infantry, one paratrooper and one artillery

Germany (West)
————–
Increase in Allied air force
Two P-51D, one P-47D, one Meteor
Added 4 Free French infantry
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Germany
——-
Added three Free French infantry
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Germany (East)
————–
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Moscow 43
———
Soviet defense strenghten with 10 auxiliary strongpoints

Gustav Line
———–
Scenario parameters changed from 9 days per turn to 8 days per turn
Core units for Allies set to 48 instead of 34
Allied force strengthned with 2 Free French infantry,
2 HW British, 1 British Engineer, US Rangers, 2 Recons and
3 Artillery

Italy
—–
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed
Added « OR » condition for campaign. Decisive victory if all Allied units are killed

Overlord
——–
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Stalingrad
———-
Fixed victory conditions

e-file
——
-Addition of Free French changing equipment depending on year
-SA+2 for machine gun mounted fighting vehicles (M20 LAC, BA-64, Dingo, Matilda I)
-British, Soviet, US forces got late engineers with small adjustments to early ones
-Increased defense: Comet I, Challanger (A30), Sherman Firefly, Achilles, Archer, Nashorn, Marder IIA, Marder IID, Marder IIIH, Marder IIIM, SU-76
-Reduced initiative for AA, -1 light, -2 medium, -3 heavy
-88 reduced AA when in anti tank mode
-M3 Halftrack got « passive » air attack
-increased AD for hard target land transport

Early engineers replaced with late ones on following maps:
———————————————————-
-Kursk
-Moscow 43
-Bagration
-Balaton
-Germany (East)
-Germany (West)
-Germany
-Ardennes
-Overlord
-Gustav Line
-Italy
-USA East Coast

Gamerules
———
Low altitude penalty -5 instead of -6

Panzer Campaigns: Salerno ’43 1.05

Changes for Salerno ’43 1.05
- Added Magnified 2D view with 2x sized graphics.
- Change so that Disrupted units do not receive replacements and
Detached units receive replacements at one-fourth (not one-half) the
normal rate.
- Change to allow Battleships to fire AA at high flying aircraft.
- Added new Forced Bridge Crossing Rule which allows units to force a
bridge crossing against enemy ZOC (see Users Manual under Movement).
- Increased Engineer digging in bonus from 2x to 3x.
- Added toolbar button for highlighting units in Travel Mode.
- Added new Bunker and Mine Prob Parameter Data Values and allowing
non-bridge engineer units to construct Bunkers.
- Added new Night Move Disruption parameter data value which determines
probability of night movement by non-rail and non-travel or
non-road movement units causing Disruption.
- Change so that Interdiction attacks have twice the chance of Disruption
and can cause the loss of up to half the movement allowance in movement
points.
- Added a range 1 hard target artillery fire modifier (see Users Manual
under Firing).
- Added Optional Rule for delayed reporting of enemy Disruption.
- Change so that towed AT gun unit which changes to Travel Mode without
expending any movement points prior to that change will not trigger
enemy Opportunity Fire.
- Added Quality Fire Modifier Parameter Data Value which applies to
quality A and B units.
- Added Fanatical nations which have special assault rules when defending.
- (Editor) Added Reinforcemnts to Scenario Summary file under File Menu.

En téléchargement chez HPS.

Panzer Campaigns: Sicily ’43 1.07

Changes for Sicily ’43 1.07
- Added Magnified 2D view with 2x sized graphics.
- Change so that Disrupted units do not receive replacements and
Detached units receive replacements at one-fourth (not one-half) the
normal rate.
- Change to allow Battleships to fire AA at high flying aircraft.
- Added new Forced Bridge Crossing Rule which allows units to force a
bridge crossing against enemy ZOC (see Users Manual under Movement).
- Increased Engineer digging in bonus from 2x to 3x.
- Added toolbar button for highlighting units in Travel Mode.
- Added new Bunker and Mine Prob Parameter Data Values and allowing
non-bridge engineer units to construct Bunkers.
- Added new Night Move Disruption parameter data value which determines
probability of night movement by non-rail and non-travel or
non-road movement units causing Disruption.
- Change so that Interdiction attacks have twice the chance of Disruption
and can cause the loss of up to half the movement allowance in movement
points.
- Added a range 1 hard target artillery fire modifier (see Users Manual
under Firing).
- Change so that towed AT gun unit which changes to Travel Mode without
expending any movement points prior to that change will not trigger
enemy Opportunity Fire.
- Added Optional Rule for delayed reporting of enemy Disruption.
- Added Quality Fire Modifier Parameter Data Value which applies to
quality A and B units.
- Added Fanatical nations which have special assault rules when defending.

En téléchargement chez HPS.

Panzer Campaigns: Tobruk ’41 1.09

Changes to Tobruk ’41 1.09
- Added Magnified 2D view with 2x sized graphics.
- Change so that Disrupted units do not receive replacements and
Detached units receive replacements at one-fourth (not one-half) the
normal rate.
- Change so that for an HQ unit, both the actual and nominal command range
are displayed in the alternate hex info area (actual/nominal), the
Command Range view option uses the actual Command Range, while the
Maximum Range view option shows the Nominal Command Range (see the
Command section of the Users Manual).
- Added the ability for commandos to blow bridges and damage AT trenches.
- Change so that Partisans and Commandos can move from one enemy ZOC to
another.
- Change so that Commandos are always in command and never isolated.
- Change to allow Battleships to fire AA at high flying aircraft.
- Added new Forced Bridge Crossing Rule which allows units to force a
bridge crossing against enemy ZOC (see Users Manual under Movement).
- Increased Engineer digging in bonus from 2x to 3x.
- Added toolbar button for highlighting units in Travel Mode.
- Added new Submap Editor (pcsub.exe).
- Added new Bunker and Mine Prob Parameter Data Values and allowing
non-bridge engineer units to construct Bunkers.
- Added new Night Move Disruption parameter data value which determines
probability of night movement by non-rail and non-travel or
non-road movement units causing Disruption.
- Change so that Interdiction attacks have twice the chance of Disruption
and can cause the loss of up to half the movement allowance in movement
points.
- Added a range 1 hard target artillery fire modifier (see Users Manual
under Firing).
- Added Optional Rule for delayed reporting of enemy Disruption.
- Change so that towed AT gun unit which changes to Travel Mode without
expending any movement points prior to that change will not trigger
enemy Opportunity Fire.
- Added Quality Fire Modifier Parameter Data Value which applies to
quality A and B units.
- Added Fanatical nations which have special assault rules when defending.
- (Editor) Added Reinforcemnts to Scenario Summary file under File Menu.

En téléchargement chez HPS.

Panzer Campaigns: Market-Garden ’44 1.06

Changes for Market-Garden ’44 1.06
- Added Magnified 2D view with 2x sized graphics.
- Change so that Disrupted units do not receive replacements and
Detached units receive replacements at one-fourth (not one-half) the
normal rate.
- Change so that for an HQ unit, both the actual and nominal command range
are displayed in the alternate hex info area (actual/nominal), the
Command Range view option uses the actual Command Range, while the
Maximum Range view option shows the Nominal Command Range (see the
Command section of the Users Manual).
- Added current date and time to Scheduled Dialog.
- Change so that Saving Movement Points will save enough points for a
towed artillery unit to unlimber at the end of its movement.
- Added the ability for commandos to blow bridges and damage AT trenches.
- Change so that Partisans and Commandos can move from one enemy ZOC to
another.
- Change so that Commandos are always in command and never isolated.
- Change to allow Battleships to fire AA at high flying aircraft.
- Added new Forced Bridge Crossing Rule which allows units to force a
bridge crossing against enemy ZOC (see Users Manual under Movement).
- Increased Engineer digging in bonus from 2x to 3x.
- Added toolbar button for highlighting units in Travel Mode.
- Added new Bunker and Mine Prob Parameter Data Values and allowing
non-bridge engineer units to construct Bunkers.
- Added new Night Move Disruption parameter data value which determines
probability of night movement by non-rail and non-travel or
non-road movement units causing Disruption.
- Change so that Interdiction attacks have twice the chance of Disruption
and can cause the loss of up to half the movement allowance in movement
points.
- Added a range 1 hard target artillery fire modifier (see Users Manual
under Firing).
- Added Optional Rule for delayed reporting of enemy Disruption.
- Change so that towed AT gun unit which changes to Travel Mode without
expending any movement points prior to that change will not trigger
enemy Opportunity Fire.
- Added Quality Fire Modifier Parameter Data Value which applies to
quality A and B units.
- Added Fanatical nations which have special assault rules when defending.
- Added new Submap Editor (pcsub.exe).
- (Editor) Added Reinforcemnts to Scenario Summary file under File Menu.

En téléchargement chez HPS.


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