Magazine High tech

Panzer Corps 1.04, Hannibal – Rome and Carthage 1.04, Sword of the Stars II 0, MoW Vietnam #2, Stronghold 3 1.124196

Publié le 02 novembre 2011 par Cyberstratege

Panzer Corps 1.04

The update includes a massive list of tweaks on unit costs, stats, and even a few game rule tweaks to improve balance. Also included are a large range of new scenario design options and extended support for modders and scenario creators to enjoy, including things like the ability to enable captured units. It also includes German language support.

Here is a preview of the balance changes in v1.04 which is coming very soon. Kerensky has written up details of all the balance changes we’ve made for this patch. There are many many changes which are designed to hone the game balance and especially to make the late war combats as engaging as the early ones. This is based on extensive feedback from thousands of players. Thanks to everyone who gave us their feedback.

General changes
• Normalize Air Defense values for heavy armor of all nations to increase effectiveness of tactical bombers in Mid and Late War.
• Promote additional use of units that traditionally do not see use through stat and price balancing.
• All aircraft for all nations have received +6 Ground Defense to reduce damage taken from units such as Infantry with [1] attack value.
• All air defense units for all nations have received +7 Air Attack to compensate for the above change and improve air defense unit performance.
• All 1943 Infantry Variants for all nations have received +1 initiative to increase potency in close terrain battles.
• All anti-tank units of all nations have had a slight rule change. Instead of a -3 modifier on the offensive, this has been changed to a +3 modifier on the defensive. The net result is that Anti-tank units should perform better in terrain with initiative caps when they are on the defensive. To adjust for this change, all anti-tank units of all nations have had their initiative reduced by three.
• Soviet Aircraft have been raised to a level historically appropriate but one that is also suitable for effectively engaging the Luftwaffe.
• Infantry now retain experience bonus in close terrain.
• Increased ground defense of all Mid and Late war anti-tank units. Mid War towed ATG units increased to 7 Ground Defense, Late War towed ATG units increased to 8 Ground Defense.
• All Stukas have had a slight price increase.
• First series of Captured Units has been added to the German Unit Roster: Char B, Somua S35, Panhard Recon Car, Matilda II, Polish 105mm Artillery.
• Medium Tanks for all nations have had a price reduction in addition to their stat changes. Heavy Tanks and Heavy Anti-tank units have had their prices increased. Units affected:
Panzer IV F/2, Panzer IV G, Panzer IV H, Panzer IV J, Panzer III J/1, Panzer III L, Panzer III M, Tiger I, Tiger II, T-34/43, T-34-85, KV-1A, KV-1B, KV-1C, KV-2, Soviet M4 Sherman, M4 Sherman, M4A1, M4A3, M4A3E2, M4A3E2(76), M4A3(76)W, M4A1(76)W, Crusader Mk.III, Churchill Mk.II, Churchill Mk.IV, Churchill Mk.VI, Churchill Mk.VII, Cromwell Mk.IV, Cromwell Mk.VII, Challenger (A30), Sherman Firefly, Sherman Mk.I, Jagdtiger, Jagdpanther, Elephant, Nashorn, IS-2, SU-100, ISU-122, M26, M36, Achilles, Archer & Comet.

German Unit Stat Changes

Tanks
• Panther D release date changed to May 1943
• Panther D Air Defense to 15
• Panther A Air Defense to 15
• Panther G Air Defense to 16
• SE King Tiger hard attack to 25
• SE Panther D hard attack to 20
• Tiger I Air Defense to 17
• Tiger II CLOSE DEFENSE to 5 Air Defense to 18
• Maus AIR DEFENSE to 20 CLOSE DEFENSE to 6
• Panzer IIIN CLOSE DEFENSE to 4 SOFT ATTACK to 9 Ammo to 7 HARD ATTACK to 9
• Panzer IVH GROUND DEFENSE to 16 HARD ATTACK to 14
• Panzer IVJ GROUND DEFENSE to 17 HARD ATTACK to 15
• Panzer IIIL SOFT ATTACK to 5
• Panzer IIIM GROUND DEFENSE to 15 SOFT ATTACK to 5

SE unit changes
• +1 ammo for all SE tanks and infantry
• SE Panzer IIIN will now have 8 ammo +1 over the base model, which has been increased to 7.
• Add expiration date 1/1/43 to the following SE units: SE Infantry, SE Grenadier, SE Mountain Infantry, SE IIIF, SE IIIG, SE IIIH, SE IIIJ, SE IVD, SE IVE, SE IVF,

Recon
• 233 8Rad GROUND DEFENSE to 8
• 234/1 8D GROUND DEFENSE to 12
• 234/8RAD GROUND DEFENSE to 10
• Panzer II Luchs GROUND DEFENSE to 10 SOFT ATTACK to 6 HARD ATTACK to 5

Anti-tank
• 88 FlaK 36, ground defense to 5
• Jagdtiger AIR DEFENSE to 18 Ammo to 5
• Jagpanther AIR DEFENSE to 16
• Elephant AIR DEFENSE to 18
• Nashorn initiative to 10
• Marder IIA release date Feb 1942 GROUND DEFENSE to 10 ammo to 7
• Marder IID release date March 1942 ammo to 5
• Marder IIIH release date July 1942 GROUND DEFENSE to 13 SOFT ATTACK to 3 ammo to 7
• Marder IIIM release date March 1943 GROUND DEFENSE to 11 SOFT ATTACK to 2 ammo to 7 HARD ATTACK to 15
• StuG IIIF release date March 1942 ammo to 7, SOFT ATTACK to 3
• StuG IIIF/8 release date July 1942 GROUND DEFENSE to 15 ammo to 6 SOFT ATTACK to 3 HARD ATTACK to 15
• Stug IIIG release date January 1943 GROUND DEFENSE to 16 ammo to 7 HARD ATTACK to 16 initiative to 7
• StuG IV is now a base line anti-tank unit with an optional artillery switch mode.
• StuG IV in anti-tank mode GROUND DEFENSE to 15 HARD ATTACK to 15
• StuH42 in anti-tank mode GROUND DEFENSE to 15 ammo to 5 SOFT ATTACK to 10 HARD ATTACK to 5

Artillery
• StuG IIIB has improved stats
• StuG IV in artillery range to 2 HARD ATTACK to 10 GROUND DEFENSE to 15
• StuH42 in artillery range to 2 ammo to 5 GROUND DEFENSE to 15 SOFT ATTACK to 12 HARD ATTACK to 5
• Wespe Ammo to 6
• Hummel Ammo to 5

Fighter
• Me163 fuel to 30

Tactical bomber
• Stuka G Hard Attack reduced to 13
• Me410 HARD ATTACK to 8 Air attack to 16
• FW 190F SOFT ATTACK to 8 HARD ATTACK to 6

US Unit Stat Changes

Anti tank
• M36 Jackson AIR DEFENSE to 12 GROUND DEFENSE to 15

Recon
• M8 Greyhound GROUND DEFENSE to 10 AIR DEFENSE to 9 HARD ATTACK to 7

Tank
• M4A3E2 AIR DEFENSE to 12
• M4A3E2(76) AIR DEFENSE to 12
• M26 AIR DEFENSE to 16

British Unit Stat Changes

Recon
• Daimler AC GROUND DEFENSE to 10 AIR DEFENSE to 10
• Humber AC GROUND DEFENSE to 9 AIR DEFENSE to 8

Anti-tank
• Achillies AIR DEFENSE to 11

Tank
• Firefly AIR DEFENSE to 13
• Challenger AIR DEFENSE to 13
• Comet AIR DEFENSE to 16
• Churchill IV and VI AIR DEFENSE to 14
• Churchill VII AIR DEFENSE to 17

USSR Unit Stat Changes

Infantry
• Regulars SOFT ATTACK to 3
• Guards GROUND DEFENSE to 7 AIR DEFENSE to 16 cost 128
• Mountain SOFT ATTACK to 3
• Soviet Para SOFT ATTACK to 4

Tanks
• KV-2 SOFT ATTACK to 10, HARD ATTACK to 8 price to 472 GROUND DEFENSE to 18 AIR DEFENSE to 12, initiative 5
• T34/40 SOFT ATTACK to 6, HARD ATTACK to 8, fuel to 37, ammo to 6, AIR DEFENSE to 10 cost to 357 initiative to 6
• T34/41 SOFT ATTACK to 7, HARD ATTACK to 11, fuel to 60, GROUND DEFENSE to 12 cost to 386
• T34/43 HARD ATTACK to 12, initiative to 9, GROUND DEFENSE to 15 AIR DEFENSE to 13 Price to 491
• T34/85 initiative to 11, GROUND DEFENSE to 17 AIR DEFENSE to 15
• KV1a AIR DEFENSE to 12 GROUND DEFENSE to 16 SOFT ATTACK to 6 HARD ATTACK to 8 initiative to 6
• KV1b AIR DEFENSE to13 GROUND DEFENSE to 18 CLOSE DEFENSE to 3 SOFT ATTACK to 7 HARD ATTACK to 11
• KV2c AIR DEFENSE to 14 GROUND DEFENSE to 20 CLOSE DEFENSE to 4 HARD ATTACK to 12 initiative to 9
• IS-2 AIR DEFENSE to 18 CLOSE DEFENSE to 5 SOFT ATTACK to 11
• KV-5 maintain nopurchase flag cost 725 ammo 4 SOFT ATTACK 10 HARD ATTACK 14 Air attack 0 Naval attack 1 Movement 3 spotting 1 Range 0 Initiative 7 GROUND DEFENSE 24 AIR DEFENSE 18 CLOSE DEFENSE 1
Target type hard Fuel 39

Anti-tank
• SU-152 SOFT ATTACK to 10 HARD ATTACK to 10
• SU-100 AIR DEFENSE to 15
• ISU-122 ATG mode AIR DEFENSE to 17
• ISU-152 ATG mode AIR DEFENSE to 16
• SU-152 ATG mode AIR DEFENSE to 14
• New stats for the SU-76 in anti tank mode: Increase initiative to 6 (up from 3) and Hard attack to 9 (up from 5)

Recon
• BA-64 GROUND DEFENSE to 9, AIR DEFENSE to 11

Artillery
• 76.2mm M1942 SOFT ATTACK to 8
• ISU-122 ARTY mode AIR DEFENSE to 17
• ISU-152 ARTY mode AIR DEFENSE to 16
• SU-152 ARTY mode AIR DEFENSE to 14

Fighters
• All Soviet fighters have had a price change to accommodate their improved stats.
• Yak 7 Air attack 13 initiative 8 AIR DEFENSE 16
• LA5 air attack 17 initiative 9 AIR DEFENSE 17
• Yak 3 air attack 19 initiative 11 AIR DEFENSE 17
• Yak 9D air attack 16, initiative 11 AIR DEFENSE 16
• LA-7 Air attack 21, initiative 10 AIR DEFENSE 20
• Yak 9U air attack 22, initiative 12 AIR DEFENSE 19

Tactical bombers
• IL-10 air attack to 11

Strategic Bombers
• IL-4 air attack to 9
• PE-8 air attack to 11

Other changes
• T34/41 availability date moved to January 1942
• T34/43 availability date moved to July 1942
• IS-2 got [1] AIR ATTACK
• T-34-85 got [1] AIR ATTACK
• Sherman Firefly got [1] AIR ATTACK
• Panther A got [1] AIR ATTACK (SE unit as well)
• Panther G removed [1] AIR ATTACK (SE unit as well)
• StuG IIIG got [1] AIR ATTACK
• StuG IV got [1] AIR ATTACK (both, AT and ATY variants)
• M26 got [1] AIR ATTACK
• M20 LAC got [1] AIR ATTACK

En téléchargement automatique dans le jeu ou chez Matrix.

Hannibal: Rome and Carthage in the Second Punic War 1.04

The update includes changes to play balance, improved AI, additions to the user interface plus some bug and rare crash fixes.

Bêta patch change list
V1.04 – August 8, 2011

User Interface:

Mouse wheel scrolling is now supported in text fields which can be scrolled in the ordinary way.
Scrolling controls can now be set by clicking in the control’s track. This is admittedly rather trivial.
When the “Surprise” option from Hannibal’s Punic Tricks is in play the tiles will be marked with a circle as a reminder that all units receive a special bonus for the first round of combat. After the option is finished, all units will revert to their usual state.

Play Balance:

Hannibal no longer must receive a Command Phase each Campaign Phase, or, at a minimum, have one reserved for him.
There is a very slight increase in the rate of replenishment for the recruiting pool in Zeugitania at the “Normal” and “Hard” levels of play.
The assignment of a Command Phase can be undone by using the new “z” hotkey. This must be done before the leader moves, attacks, concentrates, disperses, or completes an Option Card play.

Improved AI Intelligence:

The AI now uses the “Roman Siege” cards more judiciously at the “Hard” level of play.
The AI makes better decisions when to use the “Rally One Legion” and “Rally Two Legions” option cards at the “Normal” and “Hard” levels of play. It also uses a better algorithm to determine which units will be chosen to be rallied.
The Roman Senate is now somewhat less aggressive about confronting Hannibal in Northern Italy after Hannibal has won a couple of victories.
Improved the AI decision-making logic at the Normal and Hard levels when de-ciding to deploy to the field. This corrects the situation in which the AI didn’t re-gard leaderless Carthaginian armies as valid targets.

General Improvements and corrections:

Corrects an error that allowed a Roman leader to get stuck in a loop that could not be paused.
Corrects a rare crash that can occur when recruiting in Cisalpine Gaul and Philip of Macedon is active and located in that province.
Improved game logging when the game is initializing DirectX.
Enforce the rule that Elephants cannot be doubled as a result of the Inspired Troops option from Hannibal’s Punic Tricks. The game was allowing this and it should not.
Pontian Aid has been renamed Illyrian Aid. The option works exactly as it did be-fore. But the previous name was somewhat anachronistic and Illyrian Aid is more accurate for the game’s time period.
A few fixes for some minor and obscure bugs.

En téléchargement chez Matrix.

Sword of the Stars II: Lords of Winter

Patch 0 (?) ou du 29/10/2011

- Fixed some intermittent crashes that could occur on the star map.
- Solved an issue where planet details screen might not clear out old information.
- Fixed black ships in star map.
- Fixed other graphical glitches that have been reported.

- This is the build that was intended to go out this morning.
- A large part of the update is DLC content that is now active.

Men of War: Vietnam #2

Standard, Special Editions and Steam version:
Synchronization of various versions in multiplayer
The difficulty on the Easy level is significantly reduced.
Game editor added, engagement of game modes possible. Find it in c:\Program Files\***\Men of War Vietnam\ or in the game folder in the Start menu
Campaign for USA available from the start
Errors in unit names fixed
Special Edition only:
Mission ‘Survivor’ issue with the mission completion fixed.
Mission ‘No Surrender’ issue with impossibility to locate units in the church fixed.
Mission ‘Risky plan’ error with mission completion fixed.

Two single-player campaigns cover both sides of the conflict. The US campaign focuses on a team of elite special ops soldiers, and each one of them has a personality. This unit includes Sergeant John Merrill, machinegunner Jim Walsh, sniper Sonny Armstrong, grenade launcher operator Carl Dillan and combat engineer Bill Kirby. In some missions they can count only on themselves, while in the others they act together with regular US and South-Vietnamese troops.

Missions range from special operations (rescuing a shot-down pilot, escorting a reporter, etc.) to full scale battles.

En téléchargement sur le site officiel.

Stronghold 3 1.124196

General Fixes:
· Fix for villagers which would break some saves.
· Fix for wheat farmers. If ever a wheat farmer was replaced by another wheat farmer the wheat cycle would stop.
· Fix for weaponsmith load/save issue.
· Fix for knight load/save issue which was causing crashes after load.
· Fix for issue with units ignoring your commands if they’d just been assigned to your player (e.g. reinforcements).
· Fix for incorrect minimaps showing in the multiplayer game select screen after viewing the credits.
· Fix for stats system which would break some saves.
· Fix for build proxy which would break some saves.
· Units no longer get stuck in tunnels.
· Multiple armouries/barracks can no longer be placed after loading a savegame.
· Music is off by default when creating a new profile.
· Fix for c1m1 music/ambient sfx playing in the tutorial, if c1m1
· had been selected in the mission select screen.
· Fix for multiple UI sound effects being triggered during
· initialization, causing a “crunch” sound under the Firefly logo intro movie.
· Keep positions are now deserialized correctly when switching between maps. Correct keep position icons are now shown on the minimap.
· Fix for thread memory bug causing sudden large drop in
· framerate.

Multiplayer Fixes:
· Various issues with Multiplayer lobbies which should be much
· more stable now.
· Fix for the issue with players joining & leaving MP lobbies
· before start. It should no longer hang on “starting game”.
· Teams/colours should get assigned immediately on startup (no
· more waiting a few seconds and then your team number changes).
· Fix for players still being able to build after being eliminated
· from the game.
· Multiplayer estate assignment should be more consistent.
· Various out of sync issues.

For everyone asking about not being able to get the patch as they have a retail copy or over-the-counter copy of Stronghold 3, you still are able to get the patch. The retail copy of the game installs steam. Steam needs to be running to play Stronghold 3 and if you have Steam running and connected to the internet, the patch will be downloaded automatically.


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