Magazine High tech

Stronghold 3 1.7.25411, A Game of Thrones Genesis 1.1.0.6, Tigers Unleashed 1.00.05, Point of Attack 2 2.5, Roman Civil War 1.01

Publié le 09 janvier 2012 par Cyberstratege

Stronghold 3 1.7.25411

Fixed the issue with the campaign not continuing after loading in a save game from the main menu.
Fixed an issue with sections of wall disappearing when loading in a save game.
Fixed crash if closing a gatehouse when troops are moving through it.
Several building footprints have been reduced.
Buildings can be rotated by using the keyboard. Pressing SHIFT or CONTROL will allow the Q/E keys to rotate the building.
Troops will no longer fall through the floor when crossing Stone Bridges.(User maps with this issue will need to be re-saved)
Fixed the Fletcher occasionally making the bows in the stockpile.
A few other potential crashes have been fixed.

Stronghold 3 1.7.25308

New maps
- Two Historical Siege maps – Dunnottar Castle, Castillo de Coca.
- Two Deathmatch Multiplayer maps – Deadwood (4 Player), The Dead Shore (2 Player).

Miscellaneous
- If selected together, mixed troop types move at the same speed when commands are issued.
- Worker peasants now fight back against enemy soldiers and animals.
- Can now double-click to load games.

Bug fixes
- Knights correctly appear on horses when invasions attack in freebuild.
- Spanish speech matches the text.
- German text fixes.
- Lady Catherine team colour fixed.
- Military Mission 10 estate capture has been fixed.

Balancing
- Wolf attack strength and hit points have been lowered.

Multiplayer
- Fixes for various out-of-sync issues.
- Various stability/speed improvements.

Multiplayer lobby
- New Lords to choose – Lady Catherine, The Jackal, Bishop Redham, Earl Swinefoot, The Rat, The Wolf
- Difficulty levels (Affects the ration levels)
- Extra levels of starting gold.
- All players can view advanced settings.

Audio Changes
- Fire sounds added for flaming buildings as well as other burning entities.
- Sounds added/tuned to harpoon launcher.
- Sounds added/tuned for burning logs, including when troops are struck.
- Body fall and thud sounds added for when troops fall to ground or bounce off towers (distinct effects depending on if troop type – i.e. armored vs. unarmored).
- Troops on fire now scream properly (and horrifically).
- Many additional group troop responses added for when larger groups are ordered about (similar to when large groups are selected currently). These also include negative responses when an impossible command is issued.
- Army attack screams added/tuned for when medium or very large groups are ordered to attack a target (distinct variations based on selected group size).

Stronghold 3 1.6.24988

Changes in this version:

- New free-build mode control panel. This allows you to do the following:
- Launch an attack/siege from a list against your castle
- Set the in-game difficulty (mostly for the sake of estate food consumption rates)
- Give yourself gold
- Activate and set the evil-ness of random events
- Wall attachments (such as stairs) are no longer limited to their attachment points. This allows you to slide them along wall edges. This also affects hoardings, burning logs and braziers.
- You can now press the N key to jump to notifications (enemy attacks, etc) currently taking place.
- Fixed the bug where players were unable to attack ruins and other structures.
- Fixed a bug where the “King” contributed to the population.
- Some tweaks to multiplayer so that the game shouldn’t lag as much for everyone when a slow computer is in the game. We are continuing to try to fix MP syncing issues especially in games with 3 or more players.
- A new free-build mode map (“Threefish River”) has been added.
- The crash which occurred after loading a map or save and then exiting the game has been fixed.
- A crash has been fixed when playing military mission 11 (“A Glimmer of Hope”) and using the trebuchet to fire at a tower.
- Deletion & repair now requires a mouse click, rather than just the mouse button to be held down.
- Fixed a bug where blood and sparks particles were attached to troops.
- Trees now sway in the wind.

A Game of Thrones – Genesis 1.1.0.6

- You can now see how many players are looking for a ranked game
- The recruitment point is now more visible
- In ranked games, a crash during a loading will no longer count as a defeat
- A player will no longer be able to create units after losing the game
- Various crashes

Please note that this update will block your old replays. You won’t be able to watch them after the update.

A Game of Thrones – Genesis 1.1.0.3

- Camera is fixed in campaign mode.
- Help in game deactivated in multiplayer mode.
- Fake Commander does not heal anymore.
- Fix a problem in army and militia price.
- Multiplayer game now runs normally.
- All objectives of Mission 3 needs to be fully completed to move to mission 4 prestige.
- Highlighted banners are now displayed for the player’s family in campaign.
- Fix of some incopatibility with some configs.
- Configurations using IntelHD wil now launch normally.

Tigers Unleashed 1.00.05

* Can now selct custom ORG files (nations, TO&E’s, etc) when setitng up a new game.
* Adjusted data tables for new “stationary unit” rotation scheme.
+ Streamlined load/unload process.
+ Improved the IF Misison form “Results panel” to provide more info on unit firing status.

Tigers Unleashed 1.00.04

22 Dec 11
* Updated Staff Officer Form to allow for column resizing.
* Adjusted reporting for fire against non-armored targets.
* Corrected issue with towed units not being able to swivel to engage targets.
* Blocked exception error when opening Preferences form before loading a game.
+ Updated map display when FOW turned off (level zero).

19 Dec 11
* Corrected access error in FOW message precessing routines when a unit knew of, and was sending messages on all other units in the game.
* Fixed access error if opening Preferences menu before a game is loaded.
+ Updated wrecks symbol, and now place it above fire/smoke. Also added smoke and dust to mouse-over.

=============================
15 Dec 11: TU v1.00.03
=============================

15 Dec 11:
* Corrected issues with the Staff Officers where clicking on a cell/tab before a previous operation was completed sometimes caused a c++ error (clicks are now blocked until the process has finished). Also optimized some of the longer-duration processes to execute faster.
* Corrected the symbol set to include the NATO view.
* No longer show checkbox for, or list of, possible inconsistencies when closing Ammo and Weapons System Data forms.
* Several Weapons System Database typos corrected.

=============================
12 Dec 11: TU v1.00.02
=============================

12 Dec 11:
* Corrected glitch in file-find routines that affected some installs to non-HPS Simulations\ locations.
* Corrected access error when attempting to place IP’s during an in-progress scenario.
* Corrected access error when AI was attempting to issue run-to-cover orders to units that had just completed a previous set of AI issued orders.
+ Added additional text to Commo Staff Officer: Range to HQ field. Now it also shows the total distance between you (the TFHQ) and the unit, and the number of intermediate steps in the chain of command. This enables you to keep your units near their immediate HQ, but also gives an indication of why the command delay might be longer than the simple range would suggest.

En téléchargement chez HPS.

Point of Attack 2

31 Dec 11
IMPORTANT: This update requires that POA v2.3.83 or higher is installed. If you have a previous version, use the update below (game engine files only) before installing this one.
POA_2_5_01.exe Updated game engine and game files.
GeomorphBuilder.exe Geomorphic Map Builder.
TSS Manual.exe Update to documentation (optional).

En téléchargement chez HPS.

Ancient Warfare Roman Civil War 1.01

Battle Engine

Added – Units can not charge in ‘Thick Fog’.

Adjusted – Unit Information Boxes now ‘drag and drop’ type as in earlier games in the series.

Corrected – ‘Continue Game’ option on ‘End Game’ dialog bug resolved. Now working against computer AI when in ‘Draw’ victory status at end of scenario set number of turns. Pictures on ‘End Game’ dialog box changed to busts of Caesar and Pompey.

Roman Civil War Version 1.01

Battle Engine

Added – Rate of increase in fatigue is reduced for a large unit with many ranks. As losses occur in the front rank they are readily replaced by men from the ranks behind.
For a unit strength of 350 – 449, increase in fatigue of 4 is reduced by 1.
For a unit strength of 350 – 449, increase in fatigue of 5 or more is reduced by 2.
For a unit strength of 450 or more, increase in fatigue of 4 is reduced by 1.
For a unit strength of 450 or more, increase in fatigue of 5 is reduced by 2.
For a unit strength of 450 or more, increase in fatigue of 6 or more is reduced by 3.

Added – Computer AI attack feature for siege warfare. If Computer AI player is the attacker on a siege then the AI must be the first player. Battering ram unit retires one hex once the wall collapses.

Added – Missile units are now restricted to 10 rounds of fire (limited fire). The ammunition level is given by right clicking the Unit Information Box. Missile Units with no ammunition are highlighted by clicking the menu – Display – Highlight – No Ammunition Left.

Added – Losses shown in pop-up box when unit overrun.

Added – Game play Scenario starting option – ‘Group Morale impact’ – At the end of the Events Phase in each turn, each grouping of units morale is averaged and those not in combat have their morale raised to the average to reflect the fear felt by the rear ranks and the tendency for units to disintegrate from the rear ranks.

Added – Tournament Play option – See Manual for details

Added – Leaders now evade any adjacent enemy unit in the same manner as a skirmisher unit.

Added – Archery overhead fire. Foot archers armed with the composite bow (only) can now do indirect fire as long as the enemy is visible to some part of the friendly army. The range of bow indirect fire is 6 hexes as the arrows are fired high in to the air.

Added – Keyboard ‘Hot Key’ ‘I’ for Unit Information Box on the map (toggle on and off)

Adjusted – Troops on an assault tower no longer suffer Reaction Test result where the unit is forced to abandon the tower simply because of a ‘Retire / Recoil’ result. Units will still leave the tower if forced to retreat or rout. This change reduces the likelihood of attacking troops abandoning the assault tower and preventing further attacks on the wall.

Adjusted – Missile fire range –
Short bow and mounted archer = 6 hexes
Ordinary Slinger = 5 hexes
Lead-shot Slinger = 7 hexes

Adjusted – Army morale is now calculated based on unit class:
Army Morale = Army Morale + (Unit Strength*(70-Unit Fatigue)*Unit Class)
Initial Army Morale = Initial Army Morale + (Unit Initial Strength*70*Unit Class)
Overall Army Morale % = Army Morale / Initial Army Morale

The above calculation allows for unit class and avoids small elite armies routing too rapidly and reduces resilience of large militia armies.

Adjusted – Combat factors – to allow more effectively for shock heavy cavalry charging in, the combat modifier has been adjusted to +2 and for EHC and SHC to +3. For militia and levy troops a new modifier of  –1.

Adjusted – Combat factors – to allow more effectively for a charismatic leader in the combat hex. Legendary leaders +3, Experienced leaders +2, Mediocre leaders +1. Previously all leaders were at +1.

Adjusted – Unit formation change now permitted in fields where the crop is not full grown.

Adjusted – Legionary unit special rules introduced – build bridge, destroy bridge, retire front rank, construct palisade – as originally seen in Gallic Wars.

Adjusted – Reaction test results modified for ‘D’ class troops – more likely to rout or go into uncontrolled advance. See updated Rules Manual Reaction Test table.

Adjusted – Speed of updating Unit Information Box improved.

Adjusted – Cavalry and chariots can not move in to a palisade hex.

Adjusted – Archery fire is reduced by 1 if the target is over 5 hexes distant and –2 if over 7 hexes distant.

Adjusted – AI computer player now only permitted to split units as per player restrictions. Pike and Long Spear Units can not be split and automatically combine when in the same hex at the start of a player’s turn.

Corrected – Troops with ladder on combat at the city walls would loose the ladder facility too often without retreat or routing. Now corrected.

Corrected – Computer AI units were not making ladders on approach to enemy city wall. Now corrected.

Corrected – Stone thrower unit not shooting – now working.

Corrected – Units entering assault tower not showing disruption – now corrected.

Corrected – Main game manual updated.

Scenario Editor
Added – Hot key ‘U’ for ‘No Unit’ option when selecting units to add to map.

Adjusted – menu – Army – Nations in Scenario. This pop-down option now checks for previous settings.

Adjusted – Maximum strength of leader unit moved up to 20.

Corrected – Intelligence Reports now showing for all armies.

Corrected – Loading Training Camp armies now working.

Corrected – Editor Manual updated.

En téléchargement chez HPS.


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