Joli travail que ce recensement de rythmes classiques par une visualisation faite de "bouncing, balls", petites billes rebondissantes. D'après le réalisateur de cette vidéo, la grande difficulté a été de trouver le point d'origine de chaque bille. Il a fait ce travail par tâtonnements, essais et erreurs. M'est avis que ça a dû lui prendre pas mal de temps.
I synchronized drum and cymbal hits on a drum set to bouncing balls in a 2-D physics simulation.
The ball positions were not generated automatically, I found where to put them through trial and error. In the future I am looking into possible ways to automate this process.
This was particularly tricky to do because the simulation is non-deterministic, so sometimes when I would try to record the screen or put my CPU under load, the physics would behave differently.
Hopefully this helps people who want to see the difference between different drum styles in a more visual way. Thanks for watching!