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Patch 1.15 pour American Civil War, 1.06 pour BoA 2 Wars in America et 1.06 pour Les campagnes de Napoléon

Publié le 28 octobre 2009 par Cyberstratege
Patch 1.15 pour American Civil War, 1.06 pour BoA 2 Wars in America et 1.06 pour Les campagnes de Napoléon-1.0102009-10-28 21:29:38Bertrand

Ageod American Civil War

Ageod a mis en ligne trois nouvelles mises à jour. La première, pour American Civil War, améliore le AGE engine ou encore l’IA navale. La seconde, pour Birth of America 2 Wars in America, corrige toute une série de dérèglements et optimise les scénarios. La troisième, pour Les campagnes de Napoléon, améliore le code informatiquet et particulièrement l’IA. Voyez les changelogs ci-après pour plus de précisions. Les fichiers se trouvent par exemple du coté du forum officiel.

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AGEod’s American Civil War Update 1.15
October 19th 2009
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The patch link below is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.

The data included in this patch correspond to AACW 1.14c plus Quickfix 6.
The game logic is the latest one from the AGE engine.
AI code is the latest one too, with major improvements in Naval AI particularly. Work done on the AI is based on situations taken from VGN, WIA and AACW.

BOA2 : War in America Update 1.06
October 19, 2009
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This patch contains all changes since the start.

Note: Key commands and features added at patch 1.04

- New sentry orders:
<SPACE>: In sentry for one turn.
<CTRL><SPACE>: In sentry until 90% healed.

Reminder:
<S>: Permanent Sentry (until moving or attacked) (hit again <S> or <SPACE to remove the sentry state)
<CTRL><S>: Remove all Sentry status on map.
<C>: Center on the selected unit
<SHIFT><C>: Center on the destination of the unit.
<H>: Put directly the selected force in structure, if some available in the region.

- You can <ALT>-left-click on a force tab to rename it. Some Armies with Leaders can’t be renamed though.

- New Region finder. Works with <CTRL><F>

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Note: Under some conditions, Depot Build may consume partial strength supply units.
To be safe, separate the two supply units [must have 4 elements each and be >50% strength] for depot build command
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Note: ‘Supply Filter’ colors are now:
Green = Net Supply supply above demand
Orange = Net supply available = 0
Red = Net Supply in deficit to demand {starving}
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Fixed: Foreign Entry threshhold was fixed at ‘easy’ level = 75. Corrected to Easy=75, Normal=100, Hard=125
Fixed: Subfactions suffered CP penalty when in stacks without leaders. Now extra CP only if ‘mixed’ factions in stack without leader, or if in stack without a leader from that faction or ‘multi-faction’leader.
Fixed: AI had some funtions erroneously disabled
Fixed: AI would include static units in a stack, then fail to retreat properly or move the stack
Fixed: Loyalty displays could exceed 100 or drop below 0 [this will not always correct itself in a saved game from 1.05 or earlier]
Fixed: Rare bug in event converting Seneca Tribe to France with capture of Albany [1755 Campaign]
Fixed: Tooltip for Natioal Morale better reflects the function in the game.
Fixed: Fort batteries were bombarding ships. [Now only coastal/Naval batteries may do so]
Fixed: Occasional « Spinning » supply values
Fixed: « Pulsing Red » area-restriction ability icon

Added: All units, models and graphics from Hobbes Pontiac War mod included
Added: COL faction, for all British Provincial, Militia and Tory units [these units will be applied to new scenarios in future, not replacing existing scenarios]
Added: New ability – Anglo Colonial commander: Can lead Colonial units without penalty

Consolidated: the LocalStrings_aWIA_1812.csv contents are merged into LocalStrings_WIA.csv

Changes/Corrections:
Continued enhancement of AI logic
Significantly improved Naval AI
Corrected spelling of Cannon from Canon is several locations [English text only]
All campaigns: the EP earned in Shipping Boxes by merchants is now 40% of what is was in 1.05
The chance of Death in Combat for Leaders increased. Compared to 1.05 and earlier: 1 star 3x, 2 star 2x, 3 star same
Cohesion and Attrition losses reduced somewhat during movement in Harsh Terrain and Harsh Weather
All leaders are now promotable, except Indians and the Pontiac War leaders
Leaders with the Skirmisher ability now use Superior Tactician instead [Skirmisher is a unit ability, S.T. is for the Group]

1775/76 Campaign
Loyalty values at start revised in most of the 13 Colonies to better reflect historical attitudes
General revision of relacements. « Free » replacements reduced in quantity and frequency, Options replacements cheaper and more readily available
Burgoyne’s Canadian Army event for the Human player delayed to April at earliest, to avoid being trapped in a late Blizzard at sea
AI gets a free depot in Montreal, if owned
The ‘value’ of Philadelphia as the USA capital reduced [NM loss ewhen captured by GBR was 25, now is 5] [May not be effective in saved games from 1.05 or earlier]
Events added to relocate the USA Capital to York, PA when Philadelphia captured by GBR, then to return if USA recaptures Philadelphia
AI will recieve ‘free’ EP each turn as bonus [USA gets 10, GBR gets 5]
If GBR is Human Player, can increase the EP earned in shipping boxes by owning certain ports. Details explained in a popup text window in-game.
George Washington appears as 4 star leader, to avoid rare instance where Charles Lee gets promoted and has higher seniority
A new event in 1775 will help the British AI evacuate Boston. This event will not work properly in saved games from a previous version.

THIS PATCH DOES NOT WORK FOR THE 1.00 VERSION, if you have not installed the Foundation Patch before.
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Napoleon’s Campaigns Code Patch 1.06 / October 19, 2009
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This patch includes more than two hundreds code improvements, in both game logic and AI code.
Historical Data have not been improved since the previous patch.


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