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Battleforge : patch, vidéos, éditeur de cartes, dx11, …

Publié le 02 novembre 2009 par Cyberstratege
Battleforge : patch, vidéos, éditeur de cartes, dx11, ...-1.0102009-11-02 23:42:24Bertrand

Battleforge

Electronic Arts ne chôme pas du coté de Battleforge, son jeu de stratégie option cartes à collectionner. En effet, ces dernières semaines ont vu arriver l’annonce d’un éditeur de cartes (les maps, pas les cards …), le fait que le jeu soit le premier au monde à intégrer DirectX 11 (Windows 7 …), un canal sur Youtube proposant des parties commentées (voir exemple ci-après), du nouveau contenu (map Empire) ou encore plusieurs patchs, dont le dernier en date optimise le map editor, corrige quelques bugs ou encore rééquilibre diverses cartes (les cards, pas les maps … cf. changelog ci-après). Pour plus de détails sur toutes ces nouveautés, voyez le site officiel.

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Patch du 29/10

General

* Beta: Randomly generated PvE maps are now playable in beta state on the world map as a new game mode. You might still encounter bugs or discover balancing issues. Please report these issues through the forums. The beta version of the randomly generated PvE maps does not give out rewards, nor does it feature the final usage of bosses or show rankings.
* Goldchests: New tool-tips containing explicatory texts were added that will hint why a gold chest can presently not be opened by the player.

Cards

* Balancing Change – Banner of Glory: Production costs reduced 50 -> 40, refund increased 25% -> 33%
* Balancing Change – Frostbite: Production costs reduced 40 -> 25, u3 20
* Balancing Change – Ice Guardian: If this unit is played out near friendly orbs or power wells it will from now on enter the game with its Ice Shield automatically enabled. Therefore its special ability will have to run through its recast time before it may be triggered again.
* Bug Fix – Windhunter: The card’s description did not mention that the unit is able to knockback small enemies. This information has now been added.
* Bug Fix – Gladiatrix Shadow Affinity: The upgrade card’s description indicated that the power costs of Tainted Sobering would be reduced by 10 for Upgrade 2 and 3. Actually, the power costs are only reduced by 5. The text has now been corrected accordingly. This only affects the description and has no impact on performance!

Bug Fixes

* The Upgrade-Section will correctly switch to the « Upgrade »-Tab if the section is open, the « Claim Upgrade »-Tab is active and you use the « Upgrade »-Option from the card context menu

Community Map Editor

* Fixed crash in map settings dialog
* Added random map config value management functionality on a second tab in the map generator config widget
* Editor DirectX 10 support enabled
* Random generated player-versus-environment maps get their scripts correctly created
* Map goals defined in the file goals.xml are loaded now correctly into the game


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