Magazine Culture

Exhibition on sonic interaction design

Publié le 11 juin 2011 par Desartsonnants



Norwegian Museum of Science,

Technology and Medicine,

29 mai - 21 août 2011





  • Akousmaflore (2006)

    by Scenocosme (Grégory Lasserre & Anaïs met den Ancxt)This interactive installation is a small garden composed of living musical plants, which react individually to human gestures and to gentle contact by producing a specific sound.


  • Auditory Augmentation at your Fingertips (2010)
    by René Tünnermann, Till Bovermann & Thomas HermannThe auditory characteristic of a computer keyboard is altered according to the weather situation outside.



  • Aura : The stuff that forms around you (2007)
    by Steve SymonsWalk around town with this GPS-enabled "aura'" backpack and headphones to experience a unique sound world - but be aware that you destroy the world as you listen to it, in fact you hear the degraded landscape created by other users' walks.


  • Crush-2 (2011)
    by Natasha Barrett & Karen Mair

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    Crush is an interactive sound-art installation exploring the microscopic forces released during the process of crushing rock.



  • KII - Voicetopological Interface (2007)
    by Michael Markert

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    The audiences' hands form specific gestures that imitate the opening of the mouth while speaking, and these are translated into a kind of voice.



  • MindBox (2010)
    by Christian Graupner, Roberto Zappalà, N. Schnell & N. Peters

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    The audience operates the levers and buttons of a modified one-armed-bandit and thereby remixes the pre-recorded music-video of a beatboxer that is displayed on three large screens and by speakers above the machine.


  • Random Access Lattice (2011)
    by Gerhard Eckel

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    Using a hand-held device with speaker, the audience in this installation interactively explores a virtual sonic sculpture constructed from speech recordings, arranged in a three‐ dimensional lattice structure.



  • Sonic Helmet (2008)
    by Satoshi Morita

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    Wearing this helmet allows you to experience 3-D sound in two ways at once: by listening to the sounds with your ears, and by feeling vibrotactile stimulations that are mediated through your scull.


  • SonicChair (2008)
    by Thomas Hermann & Risto Koiva

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    This interactive office chair gives auditory feedback that encourages users to be more dynamic on their chair, for instance to avoid back problems from a overly static working style.


  • Swinging Suitcase (2010)
    by Jessica Thompson

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    This is a portable sound piece that generates and broadcasts the sound of a flock of house sparrows in response to the act of swinging.


  • The Movement I-X (2011)
    by Espen Sommer Eide

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    This audio-visual iPad app is a commissioned work for this exhibition that focusses on gestural interaction.


  • Thicket (2010)


    by Joshue Ott & Morgan Packard

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    By drawing on the iPad screen with your fingers, you create dense sonic and visual patterns within a space of warm, bright, rhythmic sound design and constantly evolving, bending, elegant scrawls.











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