Magazine High tech

Patchs : WW2 Global Conflict 1.01, Commander Europe at War 1.05, Supreme Commander 2 1.14, StarCraft II Beta Patch 11

Publié le 08 mai 2010 par Cyberstratege

Commander Europe at War

Récapitulatif des nouvelles mises à jour. Corrections de bugs et amélioration de l’éditeur de scénario pour WW2 Global Conflict, optimisation de l’IA pour Supreme Commander 2, nouveau manuel et ajustements divers pour Commander Europe at War, et moult améliorations pour la bêta de Starcraft 2 Wings of Liberty.


WW2 Global Conflict 1.01


* fixed a right click ‘Sleep’ error (Armuss)
* fixed a Raider display error (Armuss)
* fixed a Destroyer/Raider hunting error (Fintilgin)
* fixed a Purchase Unit dialog selection error (Rannug)
* fixed an MPPs chart date bug for campaigns with asynchronous turns (Bill M)
* fixed a map supply display error (xwormwood)
* fixed an adjacent port calculation error (xwormwood)
* fixed an AI purchase unit error for when playing with Soft Builds
* fixed AI transport movement errors where transports would not avoid newly detected enemy naval units (Robby1, Bo)
* fixed an AI transport error regarding LOOP positions and disconnected COASTAL POSITIONS from embarkation points (Al, Bill M)
* fixed a SURRENDER_2 e vent error regarding Persia (Yolo911)
* fixed an Amphibious Transport unload/attack error that did not have the AI attack coastal units when applicable (Armuss)
* fixed Carrier research level display positions so it is more in line with other unit level display positions, i.e. no longer skewed (Armuss)
* fixed a DECISION display error for decision events with custom #IMAGE entries (Bill R.)
* fixed a custom PBEM end of turn display error (Bill M.)
* fixed a FREE UNIT error where free units were being created in enemy held territories (Bill M.)
* fixed a Carrier attack values error for Mix mode (Amadeus)
* fixed a Transport error where AI transports were unloading in ports with strength < 5 (Armuss)
* fixed an air unit movement bug over Depression tiles (Skrivebordsgeneralen)
* fixed a resource value calculation bug (Armuss)
* fixed a UNIT script placement erro r that would place naval units in enemy held ports (xwormwood)
* fixed a Transport unload error for active/surrendered minors that have inactive parents (Nupremal)
* fixed an Air Fleet intercept error for active minors that have inactive parents (Nupremal)
* fixed a CONVOY MPP transfer error for countries that surrender and as a result the recipient receives full resource MPP income instead (Gunnar)
o e.g. a surrendered DEI would normally send a convoy to Japan but it is currently Allied or liberated, in this case any resources currently held by Japanese forces should not be considered as MPP income for Japan and this is now the expected behaviour
* fixed a SURRENDER_1 error that would not deactivate a country that has been replaced by #TRANSFER_ID (Alexandre, Gunnar)
o i.e. when the French government moves to North Africa, Algeria was still considered for the various script conditions even though i t no longer exists on the map
* fixed a Special Forces Amphibious Transport error into enemy held ports (Catacol)
* fixed a Sack HQ error when attempting to sack Minor HQs (xwormwood)
* fixed several Port tile control issues for when countries surrender and when there are units adjacent a port with no enemy units nearby (Ludi)
* fixed a unit purchase placement error for friendly nations that do not yet have a common belligerent (geofighter)
* fixed a full screen PBEM exit error that would cause the game to crash on Windows 7 (realbilly)
* optimized unit movement calculations for naval and some land unit types, overall turn speed improvement of 25%
* optimized the Maps dialog improving the load and exit speeds considerably (Bill R.)
* optimized map scrolling for much larger campaigns (Nupremal)
* added a combat target values display at the top information bar for when th e target cursor is set on an enemy unit/resource
* unit morale bonuses due to national victories now capped at 150%
* adjusted the minimum 1 tile movement rule for units where it will now only be implemented if a unit literally cannot move
o i.e. if it can move to a position that a friendly unit is currently occupying then the rule does not apply


* fixed a Partisan reporting error (Armuss)
* fixed a max unit experience setting bug
* fixed the misspelling of Indomitable (Robby1)
* fixed a Crete SUPPLY event error (Isnogud)
* fixed a UK Army Carrier attack value error (Armuss)
* fixed several terrain type errors that were showing as Tropical Hills when they should have been Marshes (Ottosmops)
* fixed the DE 108 text to not imply that the US will seize the gold at Fort de France but r ather simply intern it (Alexandre le grand)
* fixed a German DoW error if the USSR is already at 100% mobilization (Emperor Elliot)
* fixed the Allies Liberate Paris popup that occured when France had not previously surrendered
* added a Video Acceleration option
* added a Japanese report POPUP informing Japanese players of the reinforcements that will become available throughout 1941 in preparation for the war with the Allies (John DiFool)
* added several new FLEET events to help Allied Destroyers (David)
* added Japanese DE 604 SURRENDER event to fight on from Seoul (KvP)
* added US DE 309 to drop atomic bombs on Japan
* added UK DE 105 to mobilize Malaya and develop the port of Singapore as early as March 1940 (xwormwood)
* added UK DE 112 to send UK naval reinforcements to the Pacific or keep them in the Atlantic
* added UK DE 113 to send Australian and New Ze aland reinforcements to Egypt or to have them arrive in their home countries instead (xwormwood)
* added a check to see if there are no Allied land units in range of the port of Brest before the German DECISION event to enhance the naval base fires (David12345)
* removed HMS Electra Destroyer from the UNIT scripts and placed it on the map to appear in British India at strength 3
* removed III Indian Corps from the start map for Malaya
* removed West Force Corps from the start map for Malaya
* lowered the starting strength of East Force Corps in Malaya from 8 to 5
* removed Venice from the alternate Capitals list for Italy
* removed Tripoli as an Industrial Center for Italy
* several User Manual corrections (U8led)
* enabled the Mexican loop arrows for US units (Mabus77)
* removed Seoul as an alternate capital for Japan (krrpt)
* Graziani DECISION event will now only appear at the Intermediate AI level (krrpt)
* Italian MVSN unit will now only appear at the Intermediate AI level
* Italian surface raiders added to the applicable SUPPLY events (Armuss)
* adjusted the Solomons to improve Allied AI landings there (David)
* adjusted HQs for Turkey, Thailand, Romania, Dutch East Indies, and Argentina to a rating of 4 (Gronq)
* adjusted UK Amphibious assault script for Iceland (David)
* adjusted Northern Ireland so it can now be invaded without having to DoW Ireland (Snowstorm)
* Amphibious Transports can now be set to de-entrench and de-moralize in the Editor
* Amphibious Transports now set to de-entrenchment = 1 (Armuss)
* BELLIGERENCE events can now be set for a surrendered #BELLIGERENCE_ID
o i.e. Japan can now enter the war against the USSR and occupy Soviet territory even if the USSR has already surrendered to Germany if the applicable BELLIGERENCE event is set (Amadeus)
* renamed the Partisan popup strings in SUPPLY events to ‘Resistance’ so as to avoid confusion with actual PARTISAN events (Desechecs)
* Japanese Home Guard will now only activate after 1943 (Gronq)
* Swedish activation sprites corrected (Gronq)
* removed the Caspian Sea ports (John DiFool)
* fixed several unit LOOP errors within North America for Axis units (Noah, Rdent)
* LOOP events can now have a #FRIENDLY_POSITION that is left unspecified or ‘blank’
* 1939 Alliance of Evil
o fixed a UK surrender option bug (Preusse)
o fixed the Soviet Seige message in Seoul (Mabus77)
o removed the Urals Industry event for the USSR (brianlala)
o removed two USSR mines for the USSR
o disabled the Allies Liberate France POPUP event (Mabus77)
o fixed se veral SUPPLY event errors (Armuss)
o USSR now Declares War on China when in position to do so (Snowstorm)
o Manchurian resistance events now only fire when Manchuria is still surrendered to Japan (xwormwood)
o Soviet annexation of Persia now only occurs when it surrenders to the Axis (xwormwood)

En téléchargement sur le site officiel.

Supreme Commander 2 1.14


* Fixed a crash when performing a game save on Campaign mission 17, Surface Tension.
* Fixed UI exploit allowing ACU duplication.
* Fixed a skirmish/multiplayer crash when AI was attempting to use a Space Temple that had previously been destroyed.
* Fix for AI hangup while targeting for Artillery and Tactical Missile Launchers at extreme range.
* Fix to AI withholding resource reservations for construction units that have died.
* Fix for AI factories getting stuck not building.
* Fix for rare game crashes related to the AI resource manager.


* Introducing the new advanced AI Overlord.
* The AI Overlord can now direct multiple AIs in team-wide attacks and defenses against priority targets and threats (Easy AI will not participate in Overlord operations).
* The AI Overlord can merge disparate AI platoons for game operations (Easy AI will not participate in merged platoons).
* Added Main Menu buttons for viewing the ranked Leaderboards and the Global Chat Room.
* AI can send and respond to distress calls from nearby AI allies.
* AI can notify AI allies about priority threats such as Nukes and Artillery.
* AI will now perform evasive maneuvering in close combat to mitigate damage from unguided munitions (micro).
* AI will now redistribute excessive resources from the Slush bucket late game.
* AI improvements in evaluating potential Landing Zones.
* AI can now mix Experimentals with Conventional units into platoons on creation.
* AI now considers mixed group strength when dispatching attack groups.
* Added larger AI platoon sizes to accommodate mixed platoons.
* AI will now build transports sufficient to handle extended mixed platoons.
* Engineer platoons will now use Route threat checking when finding a place to build mass extractors.
* Lowered Engineer extractor platoon threat threshold.

En téléchargement sur Steam.

Commander: Europe at War – Grand Strategy Expansion Patch 1.05

Here is a full list of the changes:

• Specially created 228-page highly polished and detailed player’s manual
• Victory conditions based on the historical German surrender on May 8th 1945
• Historical Italian surrender model, where Italy can surrender without Rome falling
• Significantly enhanced map, which includes more cities, ports & forts (e.g., Gustav, Ostwell & Siegfried), revised political boarders, updated/new terrain features (e.g., Persian Gulf), naval transport loops (e.g., Kiel) and airbases
• Historical OOBs (order of battles) and unit placements for major & minor countries
• Airbase resource hexes (i.e.., Greenland, Iceland, Azores, Malta, Rhodes, Gibraltar, Lerwick, Stornoway, Benbecula, Isle of Man and Kirkwall)
• Country specific unit graphics and NATO counters for all major and minor nations
• Sea transport and seaborne invasion models
Submarine and ASW models realistically modeling the Battle of the Atlantic
• Map wide weather that includes fair, mud/rain, winter and severe winter effects on units on land and clam and rough sea effects for units at sea
• Robust partisan model forcing historical commitment to anti-partisan operations
• Blitzkrieg effect applied to invaded minor countries, Russia and units in France
• Russian Siberian reserves released on USA entry or when axis close on Moscow
• Rail model including the ability to degrade capacity through bombing and conquest
• North African supply model limiting number of Axis units in North Africa
• Traded oil (Germany & Russia), iron ore (Germany & Sweden) and leased air bases (Azores, Portugal & USA)
• Lend Lease to Russia through Persia
• Ability to ground carrier air wings and fighters in order to save oil and reduced losses
• Imposed limits on air attacks now making the use and impact of air far more realistic
• Monroe Doctrine where the USA activates if axis units land in Canada or the USA
• Western Allies (i.e. Britain, France and USA) and Russia non-cooperation tension where Western Allies fight at reduced supply levels in Russian controlled hexes and cannot use the Russian railway network and vise a versa for Russian units in Western Allied controlled hexes
• Finnish, Romania and Hungarian fighter units that spawn at 5-steps on activation
• Finland activation for the axis at or before Russian entry into the war
• Less random, random research model, which is now the default
• Updated convoy routing model that better handles loss of critical convoy cities
• Added more information, which is easier to grasp, to the unit description, tooltip and resource menus and mini map
• Added more flexibility for players customizing their games by moving more game parameters to the “general.txt” data file
• Added more security to PBEM to ensure an opponent cannot retrieve a player’s password or inadvertently, or intentionally, play with different game parameters
• Optimized for PBEM and hotseat play and will not support TCP/IP play

En téléchargement sur le site officiel.

StarCraft II Beta Patch 11 v0.13.0.15250

Balance Changes:

* Terran:

o Battlecruiser:

+ The build time has been decreased from 110 to 90.

o Fusion Core:

+ The build time has been decreased from 80 to 65.

o Hellion:

+ The range has been increased from 5 to 6.

o Planetary Fortress:

+ The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

o Raven:

+ Seeker Missile range has been decreased from 9 to 6.
+ Seeker Missile splash radius has been decreased from 2.4 to 2.
+ Seeker Missile upgrade no longer requires Fusion Core.

o Siege Tank:

+ Life increased from 150 to 160.
+ Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

o Thor:

+ Ground damage decreased from 45 to 30.
+ Ground rate of fire improved from 1.93 to 1.28.
+ Air damage changed from 8 (+4 Light) to 6 (+6 Light).
+ 250mm Strike Cannons are now an upgrade at the Factory Tech Lab.
+ 250mm Strike Cannons research now costs 150/150 and 110 seconds.
+ 250mm Strike Cannons energy cost increased from 100 to 150.
+ Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

* Protoss:

o Archon:

+ The splash radius has been increased from 0.8 to 1.
+ Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

o Colossus:

+ The damage has been decreased from 20 to 15.
+ The rate of fire has been improved from 2.2 to 1.65.

o Phoenix:

+ Can now attack while moving.

o Sentry:

+ The damage has been decreased from 8 to 6.

* Zerg:

o Brood Lord:

+ Life has been decreased from 275 to 225.
+ Armor has been decreased from 2 to 1.

o Corruptor:

+ Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive).
+ Corruptor speed increased from 2.75 to 2.9531
+ Corruption ability redesigned:

# Single target.
# Increases damage taken by 20%.
# Lasts 30 seconds.
# Costs 100 energy.
# Range 6.
# Cannot target structures.

o Infestor:

+ Neural Parasite is now an upgrade at the Infestation Pit.
+ Neural Parasite research costs 150/150 and 110 seconds.
+ Neural Parasite can now target Air units.
+ Neural Parasite energy cost increased from 50 to 100.

o Spine Crawler:

+ The root time has been increased from 6 to 12.

o Spore Crawler:

+ The root time has been increased from 6 to 12.

o Ultralisk:

+ Damage has been increased from 18 to 25.

Hotkey Changes:

* General:

o In order to resolve a conflict with building multiple Forges with the Shift Key we have made the following changes:

+ Changed Center Camera from Shift+F to Ctrl+F.

* Standard:

o To prevent the accidental research of Ventral Sacs when trying to train an Overlord with no Larva available, the hotkey has been changed from V to E.
o View Own Health Bars functionality added to the Backslash key

* Standard For Lefties:

o Due to a conflict with research Banshee Cloak, research Seeker Missile has been changed from L to K.
o To correct a conflict with the Attack command on Planetary Fortress, train SCV has been changed from K to J.
o In order to prevent the accidental training of Zerglings when using the Select Larva hotkey,train Zergling has been changed from L to J.
o To prevent the accidental training of a Queen, train Ultralisk has been changed from U to T.
o To prevent the accidental research of Pneumatized Carapace when trying to train a corruptor with no Larva available, research Pneumatized Carapace has been changed from P to C.
o View All Status Bars has been changed from Q to the Alt key.
o View own Status Bars functionality has been added to the Q key.

* Grid For Lefties:

o Attack Move and all other buttons in the 0,4 position should now function correctly.
o View Own Status Bars functionality added to Q.
o View Enemy Status Bars moved to W.
o View Ally Status Bars moved to E.

* Classic:

o Changed build Nydus Canal from P to N.
o Changed Place Nydus Canal ability from P to N.
o Terran Infantry Weapon researches have been changed from E to W.
o Terran Vehicle Weapon researches have been changed from E to W.
o Train Thor hotkey has been changed from O to G.
o Train Viking hotkey has been changed from Y to W.
o View Own Status Bars functionality has been added to the Backslash key.

Icon Position Changes:

* To put all race gas extractors in the same icon position, the positions of the Supply Depot/Refinery and Pylon/Assimilator have been swapped.
* In order to make transforming multiple Gateways easier for players using Grid key sets, Transform to Gateway has been moved to a separate icon position (2,1).

Bug Fixes:

* Corrected an issue that was causing the Polish language client to crash when receiving the « player is no longer being revealed” message.
* Corrected incorrect links on multiple language clients pages.
* Corrected an issue where the Zealot was using an US English voice over in the Korean language client.
* Corrected an issue where a player is unable to build any structures that require pylon power when their protoss ally leaves.
* Units can no longer be healed or repaired while in transports.
* Corrected an issue where the Creep Tumor targeting circle was visible to opponents through Fog of War.
* Corrected an issue in which selecting a Starport under construction and a completed Starport would display the select builder command in the Viking slot.
* Corrected the Broodling weapon icon.

Disponible pour ceux ayant accès à la bêta du jeu.

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